selfmove.h 340 B

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  1. #ifndef SELFMOVE_H
  2. #define SELFMOVE_H
  3. #include "effects\effect.h"
  4. class SelfMove : public Effect {
  5. void OperateOnUnitAndCell(Unit* who, Cell* where);
  6. void OperateOnCell(Cell* cell);
  7. void OperateOnUnit(Unit* unit);
  8. void Execute(Cell* from, Cell* where, Unit* who, Unit* whom, TypeOfTrigger Type);
  9. };
  10. #endif // SELFMOVE_H