#ifndef SELFMOVE_H #define SELFMOVE_H #include "effects\effect.h" class SelfMove : public Effect { void OperateOnUnitAndCell(Unit* who, Cell* where); void OperateOnCell(Cell* cell); void OperateOnUnit(Unit* unit); void Execute(Cell* from, Cell* where, Unit* who, Unit* whom, TypeOfTrigger Type); }; #endif // SELFMOVE_H