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- #ifndef SELFMOVE_H
- #define SELFMOVE_H
- #include "effects\effect.h"
- class SelfMove : public Effect {
- void OperateOnUnitAndCell(Unit* who, Cell* where);
- void OperateOnCell(Cell* cell);
- void OperateOnUnit(Unit* unit);
- void Execute(Cell* from, Cell* where, Unit* who, Unit* whom, TypeOfTrigger Type);
- };
- #endif // SELFMOVE_H
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