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- #include "ui/hotseat_game/hotseatgame.h"
- #include "ui_hotseatgame.h"
- #include "gui/guiscenemanager.h"
- #include "cell.h"
- #include "hotseatgame/gamemanager.h"
- #include <cmath>
- #include <QDebug>
- #include <QGraphicsScene>
- #include <QEvent>
- #include <QResizeEvent>
- HotSeatGame::HotSeatGame(QWidget *parent) :
- Scene(parent),
- ui(new Ui::HotSeatGame)
- {
- qDebug() << "Initialising game";
- ui->setupUi(this);
- game_scene_ = new QGraphicsScene(ui->game_content);
- ui->game_content->setScene(game_scene_);
- setMouseTracking(true);
- ui->game_content->setMouseTracking(true);
- game_scene_watcher_ = new DrawSceneEventListener(this);
- ui->game_content->installEventFilter(game_scene_watcher_);
- }
- void HotSeatGame::init() {
- GameProperties::FIELD_ROWS_NUMBER = 6;
- GameProperties::FIELD_COLUMNS_NUMBER = 14;
- int left_right_margin = 0;
- int up_down_margin = 0;
- int widget_width = ui->game_content->width();
- int widget_height = ui->game_content->height();
- qDebug() << widget_width << " " << widget_height;
- int predictable_min_radius = (widget_width - left_right_margin * 2) / ((GameProperties::FIELD_COLUMNS_NUMBER + 1) * 2);
- int predictable_max_radius = (widget_height - up_down_margin * 2) / ((GameProperties::FIELD_ROWS_NUMBER + 1) * 2);
- qDebug() << predictable_min_radius << " " << predictable_max_radius;
- if (abs(predictable_max_radius * sin(60.0 * M_PI / 180.0)) > abs(predictable_min_radius)) {
- predictable_max_radius = abs(predictable_min_radius / sin(60.0 * M_PI / 180.0));
- } else {
- predictable_min_radius = abs(predictable_max_radius * sin(60.0 * M_PI / 180.0));
- }
- qDebug() << predictable_min_radius << " " << predictable_max_radius;
- GameProperties::CELL_MIN_RADIUS = predictable_min_radius;
- GameProperties::CELL_MAX_RADIUS = predictable_max_radius;
- left_right_margin = (widget_width - predictable_min_radius * GameProperties::FIELD_COLUMNS_NUMBER * 2) / 2;
- up_down_margin = (widget_height - predictable_max_radius * GameProperties::FIELD_ROWS_NUMBER * 2) / 2;
- qDebug() << left_right_margin << " " << up_down_margin;
- qDebug() << predictable_min_radius * GameProperties::FIELD_COLUMNS_NUMBER * 2 << " " << predictable_max_radius * GameProperties::FIELD_ROWS_NUMBER * 2;
- GameManager::getInstance().buildGameTable(left_right_margin + GameProperties::CELL_MIN_RADIUS, -up_down_margin - GameProperties::CELL_MAX_RADIUS);
- drawField();
- }
- void HotSeatGame::deinit()
- {
- auto field = GameManager::getInstance().getGameField();
- for (unsigned i = 0; i < field.size(); i++) {
- for (unsigned j = 0; j < field[i].size(); j++){
- field[i][j]->setVisible(false);
- game_scene_->removeItem(field[i][j]);
- }
- }
- }
- HotSeatGame::~HotSeatGame()
- {
- delete ui;
- }
- void HotSeatGame::on_surrender_button__clicked()
- {
- //GuiSceneManager::getInstance().showMainWindow();
- //GuiSceneManager::getInstance().hideDetachedScene("hotseatgame");
- //GuiSceneManager::getInstance().changeScene("hotseatgame_results");
- GuiSceneManager::getInstance().changeScene("main_menu");
- }
- void HotSeatGame::drawField()
- {
- auto field = GameManager::getInstance().getGameField();
- game_scene_->addRect(0, 0, 0.1, 0.1);
- for (unsigned row = 0; row < GameProperties::FIELD_ROWS_NUMBER; ++row) {
- for (unsigned col = 0; col < GameProperties::FIELD_COLUMNS_NUMBER; ++col) {
- auto cell = field[col][row];
- double center_x = cell->getXCoordinate();
- double center_y = cell->getYCoordinate();
- qDebug() << center_x << " " << center_y;
- game_scene_->addItem(cell);
- cell->setPos(cell->getXCoordinate(), cell->getYCoordinate());
- cell->setVisible(true);
- }
- }
- }
- DrawSceneEventListener::DrawSceneEventListener(HotSeatGame *scene, QObject *parent) : QObject(parent) {
- scene_ = scene;
- }
- bool DrawSceneEventListener::eventFilter(QObject *, QEvent *event)
- {
- if (event->type() == QEvent::Resize) {
- scene_->deinit();
- scene_->init();
- }
- if (event->type() == QEvent::MouseMove || event->type() == QEvent::MouseButtonPress ) {
- qDebug() << "ha-ha!!";
- QMouseEvent* evt = dynamic_cast<QMouseEvent*>(event);
- auto cells = GameManager::getInstance().getGameField();
- qDebug() << evt->globalPos();
- for (unsigned i = 0; i < cells.size(); i++) {
- for (unsigned j = 0; j < cells[i].size(); j++) {
- if (cells[i][j]->contains(evt->localPos())) {
- qDebug() << "He-he!!!";
- cells[i][j]->setHovered(true);
- } else {
- cells[i][j]->setHovered(false);
- }
- cells[i][j]->show();
- }
- }
- }
- return false;
- }
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