Ivan Arkhipov
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8dc39feb88
Version 0.3.1. Merged effects
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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38f6b7271a
Merge branch 'unit' into dev
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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9a0c3b8e74
Realisation of dynamic game field
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%!s(int64=6) %!d(string=hai) anos |
GeorgeKolog
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8c4de10e8d
It WORKS
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%!s(int64=6) %!d(string=hai) anos |
igorbat99
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df318d51ce
att execute
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%!s(int64=6) %!d(string=hai) anos |
igorbat99
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8b2e043f1e
add move functions
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%!s(int64=6) %!d(string=hai) anos |
Noath
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820bfe6a9e
filled character traits, added constructor, filling script
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%!s(int64=6) %!d(string=hai) anos |
igorbat99
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c1f75af75c
cosmetic fix spell/effect
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%!s(int64=6) %!d(string=hai) anos |
igorbat99
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2100e34b89
Reworked names of files and directories
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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d35f170e5c
Completed prebattlescene. Preparing hotseatgame scene
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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87a057f344
Changed font in hint && changed game music
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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598cfd84fa
Changed units and races raw-pointers to std::shared_ptr, completed recruitment scene rewriting
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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718cf27c75
Created AboutUs and DialogForm windows, partially reimplemented HotSeat Recrtuitment scene
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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f1097744bf
Peredelana HotSeat battle introduction scene
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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a21715d1f2
.pro file scripts improvement, refactored source files to follow new project structure
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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2d1390142e
Remaking main_menu scene && adding sound engine && refactoring project structure
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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e94ad12908
Removed GUI class, all scenes are fullscreen now
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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5030d9cebc
Renamed and reconfigured file names
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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1fe765f57b
Merge remote-tracking branch 'origin/unit' into dev
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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a480b5bcb9
Refactoring & project structure improvements
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%!s(int64=6) %!d(string=hai) anos |
noath
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632e732829
added operate() for Unit, fixed some build errors and codestyle fails (not at all)
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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5bbb1b878e
Filename case changes (part 2), Debian build adaptation
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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a792d3f7ce
Changed source and header filenames to correct UpperCase
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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7603136207
Merge branch 'gui' into dev. Filenames changes, build system addings (resource files)
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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b0854c2cc4
Splitted resources to several files and added release build option to make them out of .exe
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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5e4d368cbc
Hot-seat pvp game model gui realisation
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%!s(int64=6) %!d(string=hai) anos |
noath
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18b201c1b8
added primal GameManager, added empty Cells print()
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%!s(int64=6) %!d(string=hai) anos |
noath
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9932fe8214
added fixes to compile
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%!s(int64=6) %!d(string=hai) anos |
noath
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32b9548b7e
Warrior mechanics and fixes in unit and cell
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%!s(int64=6) %!d(string=hai) anos |
Ivan Arkhipov
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06981630f9
Fixed small ubuntu-platform deploy issues
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%!s(int64=6) %!d(string=hai) anos |