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@@ -0,0 +1,28 @@
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+#include <spellsmanager.h>
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+#include <spells/meleedamagespell.h>
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+#include <spells/selfhealspell.h>
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+#include <spells/selfmovespell.h>
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+
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+#include <effects/effect.h>
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+#include <effects/meleedamage.h>
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+#include <effects/selfheal.h>
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+#include <effects/selfmove.h>
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+
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+SpellManager::SpellManager(){
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+ spells_factory_.addClass<MeleeDamageSpell, QString>("MeleeDamageSpell");
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+ spells_factory_.addClass<SelfHealSpell, QString>("SelfHealSpell");
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+ spells_factory_.addClass<SelfMoveSpell, QString>("SelfMoveSpell");
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+
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+ effects_factory_.addClass<SelfMove, QString>("SelfMove");
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+ //effects_factory_.addClass<MeleeDamage, QString>("MeleeDamage");
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+ //effects_factory_.addClass<SelfHeal, QString>("SelfHeal");
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+
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+
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+}
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+std::shared_ptr<Spell> SpellManager::createSpell(QString spell_name){
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+ return spells_factory_.createObject(spell_name, QString());
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+}
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+
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+std::shared_ptr<Effect> SpellManager::createEffect(QString effect_name){
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+ return effects_factory_.createObject(effect_name, QString());
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+}
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