CHANGELOG 5.1 KB

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  2. Version 1.0.0
  3. * First beta version of library, with most functions for extracting/patching already implemented
  4. ----------------------------------------------------------------------
  5. Version 1.0.2
  6. * Fixed issue when some text files were patched but didn't appear in game ("<string error DID.." error due to incomplete dictionary update)
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  8. Version 1.0.5
  9. * Fixed issue when some files were replaced by new files, because of incorrect fragmentation journal, which cause "Unable to send request" error in game launcher
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  11. Version 2.0.0
  12. * Added support for maintaining both original and patched versions of subfiles in .dat file, and switching between these versions.
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  14. Version 2.1.0
  15. * Changed structure of project in order to use it as library. Added basic API functions for easier library management
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  17. Version 3.0.0
  18. * Added support for dividing files into categories and activating/deactivating them in DatFile
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  20. Version 3.1.0
  21. * Fixed issue with incorrect applying patch to files with inactive category
  22. * Minor code improvement and fixes for capability to work with extractor
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  24. Version 3.2.0
  25. * Added checkers for situations when .dat file wasn't patched at all or was patched by old launcher
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  27. Version 3.3.0
  28. * Added check and repair functions for situation, when .dat file was patched by LotRO launcher because of official update
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  30. Version 4.0.0
  31. * Refactored most functions of DatFile class - they throw much less exceptions and base on returning special error values
  32. * Added Easylogging++ library and implememted it fully in DatFile class
  33. * Improved stability and constantly of library with using ordered locale sets and maps
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  35. Version 4.1.0
  36. * Some minor fixes and stability improvements, which should cause less library critical errors.
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  38. Version 4.2.0
  39. * Fixed critical bug, which caused .dat file corruption, if 2 different texts less than 256 bytes size were patched with different versions.
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  41. Version 5.0.0
  42. * Changed subfile dictionary structure as it wasn't completely correct and caused problems with game updates.
  43. * Changed structure of patch applies so that there's no need in function CommitChanges.
  44. * Optimised code and speed of library.
  45. * Removing all fragmentation journal on startup.
  46. * Using buffered data in .dat file when writing to the end, which increases speed of patching.
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  48. Version 5.1.0
  49. * Added additional compilation flags in order to improve speed.
  50. * Changed locales' file structure and placement. Old structure made .dat file have a chance to break while game updating.
  51. * Improved stability and safety while reading files' data.
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  53. Version 5.1.1
  54. * Improved locales' file commit process. Now fixed place in .dat file is reserved for locales, they won't 'eat' more data after every patch apply.
  55. ----------------------------------------------------------------------
  56. Version 5.2.0
  57. * Fixed (maybe) problem, when game update caused .dat file corruption ("Unable to send request" error after update).
  58. * Fixed (maybe) incorrect work with iterations list
  59. * Improved speed of opening .dat file by visiting each directory only once.
  60. * Removed DatException class and all it's calls. Throwing exceptions changed to returning special null data.
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  62. Version 7.0.0
  63. * Everything except some simpliest modules or structures was rewritten
  64. * Logic part divided into submodules (DatIO, DatFileSystem, DatBackupManager, DatExporter, DatLocaleManager, DatPatcher, DatStatus)
  65. * Slightly improved stability, added extra features (normal backup, operation status & percentage and so on)
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  67. Version 7.1.0
  68. * Improved security, added special fields, which help to recognize whether .dat file was broken
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  70. Version 7.2.0
  71. * Minor security fixes
  72. * Reimplemented categories support
  73. ----------------------------------------------------------------------
  74. Version 7.2.1
  75. * Bug fixes (Text files used incorrect fragments during import, if there was no fragment in patch with specified id)