gameres.cpp 12 KB

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  1. #include "gameres.h"
  2. #include "aconfig.h"
  3. #include "filesystem.h"
  4. #include "anetwork.h"
  5. #include <QApplication>
  6. #include <QString>
  7. #include <QDir>
  8. #include <QFile>
  9. #include <QTime>
  10. #include <QProcess>
  11. #include <string>
  12. GameRes::GameRes() {}
  13. // Public functions
  14. void GameRes::openDatFile(int id) {
  15. QStringList dat_files;
  16. dat_files << AConfig::getInstance()->getValue("Local", "file")
  17. << "client_general.dat"
  18. << "client_sound.dat"
  19. << "client_surface.dat"
  20. << "client_highres.dat";
  21. if (dat_files[id] == nullptr) {
  22. emit openDatFileFinished(-100); // -100 = incorrect id
  23. return;
  24. }
  25. std::string filename = (AConfig::getInstance()->getValue("Local", "folder") + "/" + dat_files[id]).toStdString();
  26. qDebug("%s:%i: %s%s", __FILE__, __LINE__, "Инициализация dat-файла. Открываем файл ", filename.c_str());
  27. int dat_state = GameRes::getInstance()->datfiles_[id].InitDatFile(filename, 0);
  28. qDebug("%s:%i: %s%d", __FILE__, __LINE__, "Состояние dat-файла: ", dat_state);
  29. emit openDatFileFinished(dat_state);
  30. }
  31. void GameRes::closeDatFile(int id) {
  32. int result = datfiles_[id].CloseDatFile();
  33. emit closeDatFileFinished(result);
  34. return;
  35. }
  36. void GameRes::applyPatch(QString name) {
  37. emit startedPatching(name);
  38. qDebug("%s:%i: %s%s", __FILE__, __LINE__, "Начинаем применение патча ", name.toStdString().c_str());
  39. QDir dir(QApplication::applicationDirPath() + "/data");
  40. if (!dir.exists()) {
  41. emit applyAllFinished(-100); // -100 - not found data folder
  42. return;
  43. }
  44. QStringList paths = dir.entryList(QStringList(name + "*"));
  45. qDebug() << ("data/" + paths.first());
  46. if(!paths.empty()) {
  47. db_.InitDatabase(("data/" + paths.first()).toStdString());
  48. int indb = db_.CountRows();
  49. qInfo("%s:%i: %s%d", __FILE__, __LINE__, "Файлов в обновлении: ", indb);
  50. int percent = -1;
  51. for (int i = 0; i <= indb; i++) {
  52. if (i * 100 / indb > percent) {
  53. percent = i * 100 / indb;
  54. qInfo("%s:%i: %s%d%s", __FILE__, __LINE__, "Применение обновления: ", percent, "%");
  55. emit updatedPatchPercent(percent);
  56. }
  57. processFile();
  58. }
  59. AConfig::getInstance()->setValue("Applied", name, paths.first());
  60. db_.CloseDatabase();
  61. }
  62. emit applyPatchFinished(0);
  63. }
  64. void GameRes::setGameLocale(QString locale) {
  65. openDatFile(0);
  66. locale_ = datfiles_[0].current_locale();
  67. if(locale_ == PATCHED) qDebug() << "Starting " + locale + " version. Current locale is PATCHED";
  68. if(locale_ == ORIGINAL) qDebug() << "Starting " + locale + " version. Current locale is ORIGINAL";
  69. if(locale_ != ORIGINAL && locale_ != PATCHED) qDebug() << "Starting " + locale + " version. Current locale is UNKNOWN";
  70. if(locale == "RU" && locale_ != PATCHED) {qDebug()<< "Current locale Original"; datfiles_[0].SetLocale(PATCHED); locale_ = PATCHED;}
  71. if(locale == "Original" && locale_ != ORIGINAL) {qDebug()<< "Current locale RU"; datfiles_[0].SetLocale(ORIGINAL); locale_ = ORIGINAL;}
  72. closeDatFile(0);
  73. emit setGameLocaleFinished(0);
  74. }
  75. void GameRes::saveAllDatFiles(){
  76. for(int i = 0; i < 5; i++){
  77. datfiles_[i].CloseDatFile();
  78. }
  79. }
  80. void GameRes::startGame() {
  81. saveAllDatFiles();
  82. QStringList args;
  83. args << "-skiprawdownload" << "-nosplash";
  84. if (locale_ == PATCHED)
  85. args << "-disablePatch";
  86. QFile f(AConfig::getInstance()->getValue("Local", "folder") + "/TurbineLauncher.exe");
  87. QProcess process;
  88. if(FileSystem::fileExists(f.fileName())){
  89. if (f.fileName().contains(" "))
  90. f.setFileName("\"" + f.fileName() + "\"");
  91. process.startDetached(f.fileName(), args);
  92. process.waitForFinished(-1);
  93. process.deleteLater();
  94. emit startGameFinished(0);
  95. QApplication::quit();
  96. } else {
  97. //QString text = "Запуск не удался";
  98. //QString info = "Не удалось запустить игру. Во время запуска произшла непредвиденная ошибка (возможно, не найден файл TurbineLauncher.exe в папке с игрой. Проверьте в 'Настройках', что у вас указан верный путь к игре, и повторите попытку запуска).";
  99. //app->helper->myDialogBox(text, info, "OK", "Отмена", "gandalf.png", "", "", 400, 160, true, false);
  100. emit startGameFinished(-100);
  101. }
  102. }
  103. int GameRes::dateToTimestamp(QString customDateString, QString format) {
  104. int timestamp = QDateTime::fromString(customDateString, format).toTime_t();
  105. return timestamp;
  106. }
  107. void GameRes::installMicroPatch() {
  108. QString date = AConfig::getInstance()->getValue("Updates", "update");
  109. if(date == "false")
  110. date = QDate::currentDate().toString("yyyy-MM-dd");
  111. QTime time = QTime::currentTime();
  112. int timestamp = dateToTimestamp(date + " " + time.toString("hh:mm:ss"), "yyyy-MM-dd hh:mm:ss") - 2592000;
  113. qInfo("%s:%i: %s", __FILE__, __LINE__, "Опция активна. Начинаем загрузку обновлений");
  114. ANetwork::getInstance()->getMicroPatch(timestamp);
  115. connect(ANetwork::getInstance(), SIGNAL(ANetwork::getMicroPatchFinished(QString)), this, SLOT(applyMicroPatch(QString)));
  116. }
  117. void GameRes::applyAll() {
  118. // Применяем патч с заставочными экранами
  119. if(AConfig::getInstance()->getValue("Editor", "screens") == "true") {
  120. applyLoadscreens();
  121. }
  122. // Применяем остальные патчи
  123. QStringList names;
  124. names << "fonts" << "sounds" << "texts" << "images" << "videos" << "textures";
  125. QDir dir(QApplication::applicationDirPath() + "/data");
  126. QStringList need;
  127. foreach(QString name, names){
  128. QStringList list = dir.entryList(QStringList(name + "*"));
  129. if(list.size() > 0 && list.first() != ""){
  130. QString isset = AConfig::getInstance()->getValue("Applied", name);
  131. if(list.first() != isset && AConfig::getInstance()->getValue("Editor", name) == "true") {
  132. need.append(name);
  133. }
  134. }
  135. }
  136. if(need.size() > 0){
  137. openDatFile(0);
  138. foreach(QString name, need) {
  139. applyPatch(name);
  140. }
  141. }
  142. if(AConfig::getInstance()->getValue("Updates", "micro") == "true")
  143. installMicroPatch();
  144. emit applyAllFinished(0);
  145. }
  146. void GameRes::checkDatFile() {
  147. openDatFile(0);
  148. if(datfiles_[0].CheckIfUpdatedByGame()){
  149. emit checkDatFileFinished(1);
  150. return;
  151. }
  152. if(datfiles_[0].CheckIfNotPatched() && AConfig::getInstance()->getValue("Local", "runfirst") == "1"){
  153. emit checkDatFileFinished(2);
  154. return;
  155. }
  156. if(datfiles_[0].CheckIfPatchedByOldLauncher()){
  157. emit checkDatFileFinished(3);
  158. return;
  159. }
  160. }
  161. QStringList GameRes::getLotroPath(){
  162. QStringList paths;
  163. //#if defined(Q_WS_WIN)
  164. // Windows 7
  165. QSettings m("HKEY_CLASSES_ROOT\\Local Settings\\Software\\Microsoft\\Windows\\Shell\\MuiCache", QSettings::NativeFormat);
  166. foreach (QString key, m.allKeys()) {
  167. if(key.contains("TurbineLauncher.exe") && FileSystem::fileExists(key)){
  168. paths.append(key.replace("/TurbineLauncher.exe", ""));
  169. }
  170. }
  171. // Windows 8, 10
  172. QSettings n("HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\12bbe590-c890-11d9-9669-0800200c9a66_is1", QSettings::NativeFormat);
  173. foreach (QString key, n.allKeys()) {
  174. qDebug() << key;
  175. if(key.contains("InstallLocation") || key.contains("installlocation")){
  176. QString folder = n.value(key).toString().replace("\\", "/").replace("/TurbineLauncher.exe", "").replace("\"", "");
  177. if(FileSystem::fileExists(folder + "/TurbineLauncher.exe")) paths.append(folder);
  178. }
  179. }
  180. //#else
  181. // Реализация под Linux
  182. //#endif
  183. return paths;
  184. }
  185. // Private functions
  186. void GameRes::processFile() {
  187. SubfileData subfile;
  188. subfile = db_.GetNextFile();
  189. if (subfile.Empty()){
  190. qInfo("%s:%i: %s", __FILE__, __LINE__, "Достигнут конец файла.");
  191. } else {
  192. int dat_id = subfile.options["did"].as<int>();
  193. int dat_state = datfiles_[dat_id].InitDatFile(getDatPath(dat_id), dat_id);
  194. if(dat_state > 0)
  195. datfiles_[dat_id].PatchFile(subfile);
  196. }
  197. }
  198. void GameRes::applyMicroPatch(QString filename) {
  199. emit startedPatching(" новые переводы");
  200. db_.InitDatabase(filename.toStdString());
  201. int indb = db_.CountRows();
  202. qInfo("%s:%i: %s%d", __FILE__, __LINE__, "Файлов в обновлении: ", indb);
  203. int percent = -1;
  204. for(int i = 0; i < indb; i++) {
  205. if (i * 100 / indb > percent) {
  206. percent = i * 100 / indb;
  207. qInfo("%s:%i: %s%d%s", __FILE__, __LINE__, "Применение обновления: ", percent, "%");
  208. emit updatedPatchPercent(percent);
  209. }
  210. processFile();
  211. }
  212. db_.CloseDatabase();
  213. QDir dir("/data/micro");
  214. FileSystem::clearFolder(dir);
  215. emit installMicroPatchFinished(0);
  216. }
  217. void GameRes::applyLoadscreens() {
  218. QString datafolder = QApplication::applicationDirPath() + "/data";
  219. QDir dir(datafolder);
  220. if (!dir.exists())
  221. return;
  222. QStringList paths = dir.entryList(QStringList("loadscreens*"));
  223. if(!paths.empty()){
  224. if(paths.first() == AConfig::getInstance()->getValue("Applied", "screens")){
  225. return;
  226. }
  227. QString lang = AConfig::getInstance()->getValue("Local", "lang");
  228. QString folder = AConfig::getInstance()->getValue("Local", "folder") + "/raw/" + lang + "/logo/";
  229. SubfileData subfile;
  230. QStringList filenames;
  231. QString mainscreen = (lang == "en" ? "lotro_ad_pregame.jpg" : "lotro_ad_pregame_" + lang + ".jpg");
  232. filenames << mainscreen << "lotro_generic_teleport_screen_01.jpg" << "lotro_generic_teleport_screen_02.jpg"
  233. << "lotro_generic_teleport_screen_03.jpg" << "lotro_generic_teleport_screen_04.jpg" << "lotro_generic_teleport_screen_05.jpg"
  234. << "lotro_generic_teleport_screen_06.jpg" << "lotro_generic_teleport_screen_07.jpg" << "lotro_generic_teleport_screen_08.jpg"
  235. << "lotro_generic_teleport_screen_09.jpg" << "lotro_generic_teleport_screen_10.jpg";
  236. QString basename = datafolder + "/" + paths.first();
  237. db_.InitDatabase(basename.toStdString());
  238. int indb = db_.CountRows();
  239. qInfo("%s:%i: %s%d", __FILE__, __LINE__, "Файлы загрузочных экранов: ", indb);
  240. for (int i = 0; i < indb; i++) {
  241. subfile = db_.GetNextFile();
  242. qDebug() << i;
  243. if (!subfile.Empty()){
  244. qInfo("%s:%i: %s", __FILE__, __LINE__, (folder + filenames[i]).toStdString().c_str());
  245. QFile::remove(folder + filenames[i]);
  246. subfile.binary_data.WriteToFile((folder + filenames[i]).toStdString());
  247. }
  248. }
  249. db_.CloseDatabase();
  250. }
  251. qInfo("%s:%i: %s", __FILE__, __LINE__, "Выполнено.");
  252. }
  253. bool GameRes::isDatReady() { // Checks if file is ready to write data
  254. bool free = false;
  255. QString dir = AConfig::getInstance()->getValue("Local", "folder");
  256. QString file = AConfig::getInstance()->getValue("Local", "file");
  257. QFile fl(dir+"/" + file);
  258. qDebug() << fl.fileName();
  259. if(FileSystem::fileExists(fl.fileName())){
  260. QDir game_dir(dir);
  261. free = game_dir.rename(fl.fileName(), fl.fileName() + "99");
  262. game_dir.rename(fl.fileName() + "99", fl.fileName());
  263. } else {
  264. free = false;
  265. }
  266. if (free == true)
  267. qDebug() << "Dat is FREE"; else qDebug() << "Dat is BUSY";
  268. return free;
  269. }
  270. std::string GameRes::getDatPath(int id){
  271. QStringList dats;
  272. dats << AConfig::getInstance()->getValue("Local", "file") << "client_general.dat" << "client_sound.dat" << "client_surface.dat" << "client_highres.dat";
  273. //std::string file = (app->config->getValue("Local", "folder") + "/" + dats.at(id)).toStdString();
  274. return (AConfig::getInstance()->getValue("Local", "folder") + "/" + dats.at(id)).toStdString();
  275. }