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- //
- // Created by IgorBat on 23.04.2018.
- //
- #ifndef GAME_CLIENT_MELEEDAMAGE_H
- #define GAME_CLIENT_MELEEDAMAGE_H
- #include <cassert>
- #include "spells\spell.h"
- class MeleeDamageSpell : public Spell {
- public:
- MeleeDamageSpell(QString param) : Spell(param) {}
- void CastSpell(Cell* from, Cell* where, Unit* who, Unit* whom) override;
- bool canCastToCell(Cell* destination, Cell* from) override;
- };
- #endif //GAME_CLIENT_MELEEDAMAGE_H
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