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- //
- // Created by IgorBat on 17.03.2018.
- //
- #ifndef THE_GAME_SPELL_H
- #define THE_GAME_SPELL_H
- #pragma once
- #include <iostream>
- #include <vector>
- #include <list>
- //#include "AbstractFactory.h"
- #include "effect.h"
- class Unit{
- std :: list <Effect> effectsOnUnit;
- };
- class Cell{
- std :: list <Effect> effectsOnCell;
- };
- class Spell : public QObject {
- Q_OBJECT
- protected:
- std :: list <Effect> effects_;
- private:
- int distance_;
- bool forCell_;
- public:
- explicit Spell(QString parameters);
- virtual ~Spell() {}
- int getDistance();
- void setDistance(int value);
- bool getForCell();
- void setForCell(bool value);
- virtual bool canCastToCell(Cell* destination, Cell* from);
- virtual void CastSpell(Cell* from, Cell* where, Unit* who, Unit* whom) = 0;
- int getDistance();
- void setDistance(int Value);
- bool getForCell();
- void setForCell(bool Value);
- QString getSpellName() const;
- QString getSpellDescr() const;
- QImage getSpellIcon() const;
- //---------------------------------------------//
- //-----------Parameters load section-----------//
- //---------------------------------------------//
- private:
- void loadSpellTraits(QString spell_folder);
- void loadSpellDescr(QString spell_folder);
- void loadSpellIcon(QString spell_folder);
- // GUI values
- QString spell_name_;
- QString spell_descr_;
- QImage spell_icon_;
- };
- #endif //THE_GAME_SPELL_H
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