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- #pragma once
- #include "abstractfactory.h"
- #include <QObject>
- #include <QString>
- #include <QImage>
- #include <iostream>
- #include <vector>
- class Spell {
- public:
- int a;
- };
- class Unit : public QObject {
- Q_OBJECT
- public:
- explicit Unit(QString parameters);
- virtual ~Unit() {}
- //---------------------------------------------//
- //---------Basic traits getters section--------//
- //---------------------------------------------//
- double getExperience();
- double getLevel();
- int getMovementSpeed();
- double getInitiative();
- double getDamagePerHit();
- double getIntelligence();
- double getStrength();
- double getAgility();
- int getActivityPoints();
- int getAttackPoints();
- int getAttackCost();
- double getAttackRange();
- int getStartingActivityPoints();
- double getHealthPoints();
- double getMagicDefence();
- double getPhysicDefence();
- int getCost();
- void setCost(int value);
- std::vector<QString> getParentSpecs();
- std::vector<QString> getUpgradeSpecs();
- //---------------------------------------------//
- //------------Unit location section------------//
- //---------------------------------------------//
- Cell* getLocation();
- void setLocation(Cell* to);
- double getRealX();
- void setRealX(double x);
- double getRealY();
- void setRealY(double y);
- //---------------------------------------------//
- //--------Damage checkers & calculators--------//
- //---------------------------------------------//
- virtual void calculateDamagePerHit();
- virtual double reduceIncomingDamage(std::string damageType, int value);
- virtual bool canAttackForDistance(std::string, int) {return false;}
- virtual bool canAttackToCell(Cell* ) {return false;}
- virtual bool canAttackUnit(Unit* ) {return false;}
- //---------------------------------------------//
- //-------Movement checkers & calculators-------//
- //---------------------------------------------//
- int lenOfActualPath(Cell* destination);
- virtual bool canMoveForDistance(int distance);
- virtual bool canMoveToCell(Cell* destination);
- virtual void moveToCell(Cell* destination);
- //---------------------------------------------//
- //----------------GUI section------------------//
- //---------------------------------------------//
- QString getUnitId() const;
- QString getUnitName() const;
- QString getUnitDescr() const;
- QString getUnitBaseClassId() const;
- std::vector<QString> getUnitTraits() const;
- QImage getUnitIcon() const;
- //---------------------------------------------//
- //-----------Parameters load section-----------//
- //---------------------------------------------//
- private:
- void loadUnitName(QString unit_folder);
- void loadUnitDescr(QString unit_folder);
- void loadUnitBaseClass(QString unit_folder);
- void loadUnitTraits(QString unit_folder);
- void loadUnitIcon(QString unit_folder);
- void loadUnitPrevSpecs(QString unit_folder);
- void loadUnitUpgradeSpecs(QString unit_folder);
- public:
- bool operator <(const Unit &b) {
- if (base_class_id_ != b.base_class_id_)
- return base_class_id_ < b.base_class_id_;
- return unit_id_ < b.unit_id_;
- }
- protected:
- std::vector <Spell> skills_;
- //personal information
- int cost_;
- std::vector<QString> parent_specs_;
- std::vector<QString> upgrade_specs_;
- double experience_;
- double level_;
- std::string race_; //lower case
- //actions and events
- double initiative_;
- int activity_points_;
- //movement
- Cell* location_;
- int movement_speed_; //how many cells can move for one activity point
- double real_x_;
- double real_y_;
- //attack action
- double agility_;
- double attack_range_;
- double damage_per_hit_;
- double intelligence_;
- double strength_;
- int attack_cost_; //how many activity points does attack cost
- int starting_activity_points_;
- //durability
- double health_points_;
- double magic_defence_; //less or equal 40
- double physic_defence_; //less or equal 40
- // GUI values
- QString race_id_;
- QString unit_id_;
- QString unit_name_;
- QString unit_descr_;
- QString base_class_id_;
- QImage unit_icon_;
- };
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