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- #include "ui/hotseat_recruitment/recruitmentscene.h"
- #include "ui/dialog_form/dialogform.h"
- #include "ui_recruitmentscene.h"
- #include "gui/guiscenemanager.h"
- #include "gui/scene.h"
- #include "hotseatgame/gameproperties.h"
- #include "player.h"
- #include "playermanager.h"
- #include "race.h"
- #include "racemanager.h"
- #include "soundengine.h"
- #include <QString>
- #include <QStringList>
- #include <QMovie>
- #include <QDebug>
- #include <QMouseEvent>
- #include <vector>
- RecruitmentScene::RecruitmentScene(QWidget *parent)
- : Scene(parent)
- , ui(new Ui::RecruitmentScene)
- {
- ui->setupUi(this);
- movie = new QMovie(":/assets/hotseat_recruit/image.gif");\
- movie->setScaledSize(QSize(600, 420));
- movie->supportedFormats();
- ui->image->setMovie(movie);
- movie->start();
- watcher = new ButtonEventListener(this);
- ui->complete_choice_button->installEventFilter(watcher);
- ui->back_button->installEventFilter(watcher);
- // Создаём обработчик событий нажатия иконок рас
- race_icon_watcher = new RaceIconEventListener(this, this);
- for (unsigned i = 0; i < GameProperties::RACES_MAXNUM; i++) {
- QLabel* race_icon = findChild<QLabel*>("available_race_" + QString::number(i));
- if (race_icon)
- race_icon->installEventFilter(race_icon_watcher);
- }
- ui->chosen_race_image_->installEventFilter(race_icon_watcher);
- // Создаём обработчик событий нажатия иконок юнитов
- unit_icon_watcher = new UnitIconEventListener(this, this);
- for (unsigned i = 0; i < GameProperties::AVAILABLE_UNIT_MAXNUM; i++) {
- QLabel* unit_icon = findChild<QLabel*>("available_unit_" + QString::number(i));
- if (unit_icon)
- unit_icon->installEventFilter(unit_icon_watcher);
- }
- for (unsigned i = 0; i < GameProperties::MAX_PARTY_SIZE; i++) {
- QLabel* unit_icon = findChild<QLabel*>("chosen_unit_" + QString::number(i));
- if (unit_icon)
- unit_icon->installEventFilter(unit_icon_watcher);
- }
- }
- RecruitmentScene::~RecruitmentScene()
- {
- }
- void RecruitmentScene::parseArgs(QString args) {
- QStringList list = args.split("|");
- if (list.size() < 2) {
- // TODO: ERROR MESSAGE - incorrect arguments number
- GuiSceneManager::getInstance().changeScene("main_menu");
- }
- current_player_id_ = list[0].toInt();
- current_player_ = PlayerManager::getInstance().getPlayer(current_player_id_);
- available_money_ = std::max(0, list[1].toInt());
- if (!current_player_) {
- // TODO: ERROR MESSAGE - incorrect argument - player_id;
- GuiSceneManager::getInstance().changeScene("main_menu");
- }
- DialogForm* form = qobject_cast<DialogForm*>(GuiSceneManager::getInstance().getScene("dialog_form"));
- if (!form)
- return;
- form->setTitle("Найм юнитов для игрока: " + current_player_->getPlayerName());
- form->setShowCancel(false);
- form->setText("Игрок \"" + current_player_->getPlayerName() + "\", пришло время вам набрать свой отряд!");
- GuiSceneManager::getInstance().show("dialog_form");
- form->exec();
- GuiSceneManager::getInstance().hide("dialog_form");
- }
- void RecruitmentScene::init() {
- current_money_ = available_money_;
- initAvailableRaces();
- initAvailableUnits();
- showChosenUnits();
- ui->title_->setText(
- "<p align=\"center\">Набор юнитов - " + current_player_->getPlayerName() + "</p>"
- );
- QString race_name = current_player_->getRace()->getRaceId();
- ui->chosen_race_image_->setText(
- "<img src=\":/assets/units/" + race_name + "/icon.png\" width=\"100\" height=\"100\"/>"
- );
- updateMoney();
- }
- Player *RecruitmentScene::getActivePlayer()
- {
- return current_player_;
- }
- bool RecruitmentScene::buyUnit(std::shared_ptr<Unit> unit)
- {
- if (!unit || unit->getCost() > current_money_ || current_player_->getUnits().size() >= GameProperties::MAX_PARTY_SIZE)
- return false;
- current_player_->addUnit(unit);
- current_money_ -= unit->getCost();
- updateMoney();
- showChosenUnits();
- return true;
- }
- bool RecruitmentScene::removeUnit(std::shared_ptr<Unit> unit) {
- current_money_ += unit->getCost();
- updateMoney();
- current_player_->deleteUnit(unit);
- showChosenUnits();
- return true;
- }
- void RecruitmentScene::initAvailableRaces() {
- auto races = RaceManager::getInstance().getAvailableRacesList();
- races_list.clear();
- for (unsigned i = 0; i < std::min(size_t(GameProperties::RACES_MAXNUM), races.size()); i++) {
- QString race_name = races[i];
- races_list.push_back(RaceManager::getInstance().getRace(race_name));
- QLabel* race_icon = findChild<QLabel*>("available_race_" + QString::number(i));
- if (race_icon)
- race_icon->setText("<img src=\":/assets/units/" + race_name + "/icon.png\" width=\"66\" height=\"66\"/>");
- }
- }
- void RecruitmentScene::initAvailableUnits() {
- auto units_list = current_player_->getRace()->getAllUnitsList();
- available_units_list.clear();
- for (unsigned i = 0; i < std::min(size_t(GameProperties::AVAILABLE_UNIT_MAXNUM), units_list.size()); i++) {
- QString race_name = current_player_->getRace()->getRaceId();
- QString unit_name = units_list[i]->getUnitId();
- available_units_list.push_back(units_list[i]);
- QLabel* unit_icon = findChild<QLabel*>("available_unit_" + QString::number(i));
- qDebug() << "<img src=\":/assets/units/" + race_name + "/" + unit_name + "/icon.png\" width=\"58\" height=\"58\"/>";
- if (unit_icon)
- unit_icon->setText("<img src=\":/assets/units/" + race_name + "/" + unit_name + "/icon.png\" width=\"58\" height=\"58\"/>");
- }
- }
- void RecruitmentScene::showChosenUnits() {
- unsigned counter = 0;
- chosen_units_list.clear();
- for (auto unit : current_player_->getUnits()) {
- if (counter >= GameProperties::MAX_PARTY_SIZE)
- break;
- QString unit_name = unit->getUnitId();
- chosen_units_list.push_back(unit);
- QString race_name = current_player_->getRace()->getRaceId();
- QLabel* unit_icon = findChild<QLabel*>("chosen_unit_" + QString::number(counter));
- if (unit_icon) {
- unit_icon->setText("<img src=\":/assets/units/" + race_name + "/" + unit_name + "/icon.png\" width=\"58\" height=\"58\"/>");
- unit_icon->setStyleSheet("border-image: url(:/assets/hotseat_recruit/unit_icon_default.png);\nbackground-color: rgb(253, 234, 168);");
- }
- counter++;
- }
- for (unsigned i = counter; i < GameProperties::MAX_PARTY_SIZE; i++) {
- QLabel* unit_icon = findChild<QLabel*>("chosen_unit_" + QString::number(i));
- if (unit_icon) {
- unit_icon->setText("");
- unit_icon->setStyleSheet("border-image: url(:/assets/hotseat_recruit/unit_icon_default.png);\nbackground-color: rgb(253, 234, 168);");
- }
- }
- }
- void RecruitmentScene::changeRace(std::shared_ptr<Race> race) {
- current_player_->clearUnits();
- current_player_->setRace(race);
- init();
- }
- void RecruitmentScene::updateMoney() {
- ui->available_money_text_->setText("Монеты: " + QString::number(current_money_));
- }
- void RecruitmentScene::on_back_button_clicked() {
- GuiSceneManager::getInstance().changeScene("pvp_intro");
- }
- void RecruitmentScene::on_complete_choice_button_clicked()
- {
- qDebug() << "Exiting recruit army scene with player_id =" << current_player_id_;
- if (current_player_id_ == 0) {
- qDebug() << "Changing to 1";
- GuiSceneManager::getInstance().changeScene("recruit_army", "1|" + QString::number(available_money_));
- } else {
- GuiSceneManager::getInstance().changeScene("prebattle");
- }
- }
- RaceIconEventListener::RaceIconEventListener(QObject *parent, RecruitmentScene* scene)
- : QObject(parent)
- , scene_(scene) {
- }
- bool RaceIconEventListener::eventFilter(QObject *watched, QEvent *event) {
- QLabel* icon = qobject_cast<QLabel*>(watched);
- if (!icon) {
- return false;
- }
- if (event->type() == QEvent::Enter) {
- if (icon->objectName() != "chosen_race_image_") {
- icon->setStyleSheet("border-image: url(:/assets/hotseat_recruit/unit_icon_hover.png);\nbackground-color: rgb(253, 234, 168);");
- SoundEngine::getInstance().playAsync("qrc:/assets/common/buttons/button_hover.mp3");
- unsigned race_id_number = icon->objectName().mid(icon->objectName().lastIndexOf('_') + 1).toInt();
- IconHint *hint = new IconHint(scene_);
- hint->setHintText("ЛКМ - сменить расу<br>ПКМ - открыть окно информации");
- hint->setHintTitle("Раса \"" + scene_->races_list[race_id_number]->getRaceName() + "\"");
- hint->move(icon->mapToGlobal(QPoint(0,0)).x() + icon->width() / 2 - hint->width() / 2, icon->mapToGlobal(QPoint(0,0)).y() + icon->height() + 2);
- } else {
- QString race_name = scene_->getActivePlayer()->getRace()->getRaceName();
- IconHint *hint = new IconHint(scene_);
- hint->setHintTitle("Раса \"" + race_name + "\"");
- hint->setHintText("ПКМ - открыть окно информации");
- hint->move(icon->mapToGlobal(QPoint(0,0)).x() + icon->width() / 2 - hint->width() / 2, icon->mapToGlobal(QPoint(0,0)).y() + icon->height() + 2);
- }
- return false;
- }
- if (event->type() == QEvent::Leave) {
- if (icon->objectName() != "chosen_race_image_") {
- icon->setStyleSheet("border-image: url(:/assets/hotseat_recruit/unit_icon_default.png);\nbackground-color: rgb(253, 234, 168);");
- SoundEngine::getInstance().playAsync("qrc:/assets/common/buttons/button_hover.mp3");
- if (!scene_)
- return false;
- }
- QList<IconHint*> hints = scene_->findChildren<IconHint*>("hint");
- for (auto &hint : hints) {
- hint->hide();
- hint->deleteLater();
- }
- return false;
- }
- if (event->type() == QEvent::MouseButtonPress) {
- if (icon->objectName() != "chosen_race_image_")
- icon->setStyleSheet("border-image: url(:/assets/hotseat_recruit/unit_icon_active.png);\nbackground-color: rgb(253, 234, 168);");
- SoundEngine::getInstance().playAsync("qrc:/assets/common/buttons/button_click.mp3");
- }
- if (event->type() == QEvent::MouseButtonRelease) {
- if (icon->objectName() != "chosen_race_image_")
- icon->setStyleSheet("border-image: url(:/assets/hotseat_recruit/unit_icon_hover.png);\nbackground-color: rgb(253, 234, 168);");
- QMouseEvent *evt = dynamic_cast<QMouseEvent*>(event);
- if (evt->button() == Qt::LeftButton) {
- if (icon->objectName() == "chosen_race_image_")
- return false;
- GuiSceneManager::getInstance().show("dialog_form");
- DialogForm* form = qobject_cast<DialogForm*>(GuiSceneManager::getInstance().getScene("dialog_form"));
- if (!form)
- return false;
- form->setTitle("Смена расы");
- form->setShowCancel(true);
- form->setText("Вы уверены, что хотите сменить расу? В этом случае все нанятые и улучшенные юниты исчезнут, а число монет будет восстановлено");
- form->exec();
- if (form->isOk()) {
- unsigned race_id_number = icon->objectName().mid(icon->objectName().lastIndexOf('_') + 1).toInt();
- scene_->changeRace(scene_->races_list[race_id_number]);
- }
- GuiSceneManager::getInstance().hide("dialog_form");
- }
- if (evt->button() == Qt::RightButton) {
- DialogForm* form = qobject_cast<DialogForm*>(GuiSceneManager::getInstance().getScene("dialog_form"));
- if (!form)
- return false;
- form->setTitle("Окно информации о расе");
- form->setShowCancel(false);
- form->setText("Окно информации о расе пока недоступно, извините");
- GuiSceneManager::getInstance().show("dialog_form");
- form->exec();
- GuiSceneManager::getInstance().hide("dialog_form");
- return false;
- }
- }
- return false;
- }
- UnitIconEventListener::UnitIconEventListener(QObject *parent, RecruitmentScene *scene)
- : QObject(parent)
- , scene_(scene) {
- }
- bool UnitIconEventListener::eventFilter(QObject *watched, QEvent *event) {
- QLabel* icon = qobject_cast<QLabel*>(watched);
- if (!icon) {
- qDebug() << __FILE__ << " " << __LINE__ << " cannot cast to icon!";
- return false;
- }
- unsigned unit_id_number = icon->objectName().mid(icon->objectName().lastIndexOf('_') + 1).toInt();
- QString icon_name = icon->objectName();
- if (icon_name.contains("available_unit") && unit_id_number >= scene_->available_units_list.size()) {
- return false;
- }
- if (icon_name.contains("chosen_unit") && unit_id_number >= scene_->chosen_units_list.size()) {
- return false;
- }
- std::shared_ptr<Unit> unit;
- if (icon_name.contains("available_unit"))
- unit = scene_->available_units_list[unit_id_number];
- else
- unit = scene_->chosen_units_list[unit_id_number];
- if (event->type() == QEvent::Enter) {
- icon->setStyleSheet("border-image: url(:/assets/hotseat_recruit/unit_icon_hover.png);\nbackground-color: rgb(253, 234, 168);");
- SoundEngine::getInstance().playAsync("qrc:/assets/common/buttons/button_hover.mp3");
- IconHint *hint = new IconHint(scene_);
- hint->resize(300, 300);
- hint->setHintTitle(unit->getUnitName());
- QString buttons_hint;
- if (icon_name.contains("available_unit"))
- buttons_hint = "<br>ЛКМ - нанять юнита<br>ПКМ - информация и улучшения";
- if (icon_name.contains("chosen_unit"))
- buttons_hint = "<br>ЛКМ - информация и улучшения<br>ПКМ - вернуть юнита";
- hint->setHintText("Стоимость: " + QString::number(unit->getCost()) + buttons_hint);
- hint->move(icon->mapToGlobal(QPoint(0,0)).x() + icon->width() / 2 - hint->width() / 2, icon->mapToGlobal(QPoint(0,0)).y() + icon->height() + 2);
- }
- if (event->type() == QEvent::Leave) {
- icon->setStyleSheet("border-image: url(:/assets/hotseat_recruit/unit_icon_default.png);\nbackground-color: rgb(253, 234, 168);");
- SoundEngine::getInstance().playAsync("qrc:/assets/common/buttons/button_hover.mp3");
- QList<IconHint*> hints = scene_->findChildren<IconHint*>("hint");
- for (auto &hint : hints) {
- hint->hide();
- hint->deleteLater();
- }
- }
- if (event->type() == QEvent::MouseButtonPress || event->type() == QEvent::MouseButtonDblClick) {
- icon->setStyleSheet("border-image: url(:/assets/hotseat_recruit/unit_icon_active.png);\nbackground-color: rgb(253, 234, 168);");
- SoundEngine::getInstance().playAsync("qrc:/assets/common/buttons/button_click.mp3");
- }
- if (event->type() == QEvent::MouseButtonRelease) {
- icon->setStyleSheet("border-image: url(:/assets/hotseat_recruit/unit_icon_hover.png);\nbackground-color: rgb(253, 234, 168);");
- QMouseEvent *evt = dynamic_cast<QMouseEvent*>(event);
- if (evt->button() == Qt::LeftButton) {
- if (icon_name.contains("available_unit")) {
- if (scene_->buyUnit(unit))
- return false;
- DialogForm* form = qobject_cast<DialogForm*>(GuiSceneManager::getInstance().getScene("dialog_form"));
- if (!form)
- return false;
- form->setTitle("Набор юнита " + unit->getUnitName());
- form->setShowCancel(false);
- form->setText("Не могу нанять юнита. Проверьте, возможно он слишком дорогой или для него нет места в отряде?");
- GuiSceneManager::getInstance().show("dialog_form");
- form->exec();
- GuiSceneManager::getInstance().hide("dialog_form");
- return false;
- }
- if (icon_name.contains("chosen_unit")) {
- DialogForm* form = qobject_cast<DialogForm*>(GuiSceneManager::getInstance().getScene("dialog_form"));
- if (!form) {
- return false;
- }
- form->setTitle("Окно информации о юните " + unit->getUnitName());
- form->setShowCancel(false);
- form->setText("К сожалению, окно информации о юните и его улучшениях временно недоступно<br>В данной версии вы можете выбирать только из юнитов первого звена");
- GuiSceneManager::getInstance().show("dialog_form");
- form->exec();
- GuiSceneManager::getInstance().hide("dialog_form");
- return false;
- }
- }
- if (evt->button() == Qt::RightButton) {
- if (icon_name.contains("available_unit")) {
- DialogForm* form = qobject_cast<DialogForm*>(GuiSceneManager::getInstance().getScene("dialog_form"));
- if (!form) {
- return false;
- }
- form->setTitle("Окно информации о юните " + unit->getUnitName());
- form->setShowCancel(false);
- form->setText("К сожалению, окно информации о юните и его улучшениях временно недоступно :( <br> В данной версии вы можете выбирать только из юнитов первого звена");
- GuiSceneManager::getInstance().show("dialog_form");
- form->exec();
- GuiSceneManager::getInstance().hide("dialog_form");
- return false;
- }
- if (icon_name.contains("chosen_unit")) {
- scene_->removeUnit(unit);
- QList<IconHint*> hints = scene_->findChildren<IconHint*>("hint");
- for (auto &hint : hints) {
- hint->hide();
- hint->deleteLater();
- }
- if (scene_->childAt(QCursor::pos()) == icon) {
- QEvent *event = new QEvent(QEvent::Enter);
- QCoreApplication::postEvent(icon, event);
- }
- }
- }
- }
- return false;
- }
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