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- //
- // Created by IgorBat on 23.04.2018.
- //
- #include <cassert>
- #include "effects\meleedamage.h"
- #include "units\unit.h"
- #include <string>
- void MeleeDamage::OperateOnCell(Cell* cell){
- throw std :: string("CAN'T TOUCH THIS");
- }
- void MeleeDamage::OperateOnUnitToCell(Unit* who, Cell* where){
- throw std :: string("CAN'T TOUCH THIS");
- }
- void MeleeDamage::OperateOnUnit(Unit* unit){
- //int temp = unit -> reduceIncomingDamage("p", count_);
- //unit ->setHealthPoints(unit -> getHealthPoints() - temp);
- //check_on_death
- }
- void MeleeDamage::Execute(Cell* from, Cell* where, Unit* who, Unit* whom, TypeOfTrigger Type){
- if(Type == 1)
- OperateOnUnit(whom);
- }
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