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- #include <iostream>
- #include <algorithm>
- #include <cassert>
- #include <string>
- #include "unit.h"
- #include "AbstractFactory.h"
- int Unit::getCost(){
- return cost_;
- }
- void Unit::setCost(int value){
- cost_ = value;
- }
- std::string Unit::getParentSpec(){
- return parent_spec_;
- }
- void Unit::setParentSpec(std::string specId){
- parent_spec_ = specId;
- }
- std::vector<std::string> Unit::getUpgradeSpecs(){
- return upgrade_specs_;
- }
- void Unit::setUpgradeSpecs(std::vector<std::string> specs){
- upgrade_specs_ = specs;
- }
- double Unit::getExperience() {
- return experience_;
- }
- void Unit::setExperience(double value) {
- experience_ = value;
- }
- double Unit::getLevel() {
- return level_;
- };
- void Unit::setLevel(double value) {
- level_ = value;
- }
- double Unit::getHealthPoints() {
- return health_points_;
- };
- void Unit::setHealthPoints(double value) {
- health_points_ = value;
- }
- double Unit::getAttackRange() {
- return attack_range_;
- }
- void Unit::setAttackRange(double value) {
- attack_range_ = value;
- }
- int Unit::getActivityPoints(){
- return activity_points_;
- }
- void Unit::setActivityPoints(int value){
- activity_points_ = value;
- }
- Cell* Unit::getLocation() {
- return location_;
- }
- void Unit::setLocation(Cell* to) {
- location_ = to;
- }
- int Unit::getMovementSpeed() {
- return movement_speed_;
- }
- void Unit::setMovementSpeed(int value) {
- movement_speed_ = value;
- }
- int Unit::getAttackCost(){
- return attack_cost_;
- }
- void Unit::setAttackCost(int value){
- attack_cost_ = value;
- }
- double Unit::getInitiative() {
- return initiative_;
- }
- void Unit::setInitiative(double value) {
- initiative_ = value;
- }
- double Unit::getDamagePerHit() {
- return damage_per_hit_;
- }
- void Unit::setDamagePerHit(double value) {
- damage_per_hit_ = value;
- }
- double Unit::getIntelligence() {
- return intelligence_;
- }
- void Unit::setIntelligence(double value) {
- intelligence_ = value;
- }
- double Unit::getStrength() {
- return strength_;
- }
- void Unit::setStrength(double value) {
- strength_ = value;
- }
- double Unit::getAgility() {
- return agility_;
- }
- void Unit::setAgility(double value) {
- agility_ = value;
- }
- int Unit::getAttackPoints(){
- return attack_cost_;
- }
- void Unit::setAttackPoints(int value){
- attack_cost_ = value;
- }
- double Unit::getMagicDefence() {
- return magic_defence_;
- }
- void Unit::setMagicDefence(double value) {
- magic_defence_ = value;
- }
- double Unit::getPhysicDefence() {
- return physic_defence_;
- }
- void Unit::setPhysicDefence(double value) {
- physic_defence_ = value;
- }
- std::string Unit::getRace() {
- return race_;
- }
- void Unit::setRace(std::string new_race) {
- race_ = new_race;
- }
- double Unit::getRealX() {
- return real_x_;
- }
- void Unit::setRealX(double x) {
- real_x_ = x;
- }
- double Unit::getRealY() {
- return real_y_;
- }
- void Unit::setRealY(double y) {
- real_y_ = y;
- }
- void Unit::calculateDamagePerHit() {
- damage_per_hit_ = 0.5 * std::max(getAgility(), std::max(getStrength(), getIntelligence()));
- }
- double Unit::reduceIncomingDamage(std::string damageType, int damage) { //returns damage after reducing by defence
- assert("Incorrect damage type in call reduceIncomingDamage(), expected" &&
- damageType[0] == 'p' || damageType[0] == 'P' || damageType[0] == 'm' || damageType[0] == 'M');
- assert("Magic defence of unit is incorrectly high (>40), but must be" && magic_defence_ <= 40);
- assert("Physic defence of unit is incorrectly high (>40), but must be" && physic_defence_ <= 40);
- if (damageType[0] == 'p' || damageType[0] == 'P') {
- return (1 - 2.5 * physic_defence_ / 100) * damage;
- }
- else if (damageType[0] == 'm' || damageType[0] == 'M') {
- return (1 - 2.5 * magic_defence_ / 100) * damage;
- }
- }
- int Unit::lenOfActualPath(Cell* destination) {
- return getLocation()->actualPath(destination).size();
- }
- bool Unit::canMoveForDistance(int distance) {
- return (movement_speed_ >= distance);
- }
- bool Unit::canMoveToCell(Cell* destination) {
- return (destination->isEmpty() && lenOfActualPath(destination) > 0 && canMoveForDistance(lenOfActualPath(destination)));
- }
- void Unit::moveToCell(Cell* destination) {
- if (!canMoveToCell(destination))
- return; //here could be a gui-message about failed move (x-mark, for example)
- else {
- int decreasedValue = getMovementSpeed() - lenOfActualPath(destination);
- setMovementSpeed(decreasedValue);
- setLocation(destination);
- }
- }
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