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- #ifndef GAME_CLIENT_MELEEDAMAGE_H
- #define GAME_CLIENT_MELEEDAMAGE_H
- #pragma once
- #include <cassert>
- #include "spells\spell.h"
- class MeleeDamageSpell : public Spell {
- void CastSpell(Cell* from, Cell* where, Unit* who, Unit* whom);
- };
- #endif
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