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- #include "PlayerManager.h"
- #include <cassert>
- PlayerManager::PlayerManager(QObject *parent) : QObject(parent)
- {
- }
- Player* PlayerManager::getPlayer(int id) {
- assert(unsigned(id) < players_.size());
- return &players_[id];
- }
- int PlayerManager::getPlayersNum() {
- return players_.size();
- }
- void PlayerManager::setPlayersNum(int num) {
- players_.resize(num);
- for (int i = 0; i < num; i++)
- players_[i].init(i);
- }
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