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- #include "AbstractFactory.h"
- #include "units/unit.h"
- #include <iostream>
- #include <algorithm>
- #include <cassert>
- #include <string>
- #include <QFile>
- #include <QString>
- #include <QTextStream>
- Unit::Unit(QString parameters) {
- QStringList params = parameters.split("|");
- assert(params.size() >= 2);
- unit_id_ = params[0];
- race_id_ = params[1];
- QString unit_folder = ":/assets/units/" + race_id_ + "/" + unit_id_ + "/";
- loadUnitName(unit_folder);
- loadUnitDescr(unit_folder);
- loadUnitBaseClass(unit_folder);
- loadUnitTraits(unit_folder);
- loadUnitIcon(unit_folder);
- loadUnitPrevSpecs(unit_folder);
- loadUnitUpgradeSpecs(unit_folder);
- }
- void Unit::loadUnitName(QString unit_folder) {
- QFile file(unit_folder + "unitname.txt");
- QTextStream in(&file);
- unit_name_ = in.readLine();
- }
- void Unit::loadUnitDescr(QString unit_folder) {
- QFile file(unit_folder + "descr.txt");
- QTextStream in(&file);
- unit_descr_ = in.readAll();
- }
- void Unit::loadUnitBaseClass(QString unit_folder) {
- QFile file(unit_folder + "baseclass.txt");
- QTextStream in(&file);
- base_class_id_ = in.readLine();
- }
- void Unit::loadUnitTraits(QString unit_folder) {
- // TO BE DONE!!!
- health_points_ = rand();
- activity_points_ = rand();
- attack_cost_ = rand();
- attack_range_ = rand();
- }
- void Unit::loadUnitIcon(QString unit_folder) {
- unit_icon_.load(unit_folder + "icon.png");
- }
- void Unit::loadUnitPrevSpecs(QString unit_folder) {
- QFile file(unit_folder + "prevgrades.txt");
- QTextStream in(&file);
- QString line = in.readLine();
- while (in.atEnd()) {
- parent_specs_.push_back(line);
- line = in.readLine();
- }
- }
- void Unit::loadUnitUpgradeSpecs(QString unit_folder) {
- QFile file(unit_folder + "nextgrades.txt");
- QTextStream in(&file);
- QString line = in.readLine();
- while (in.atEnd()) {
- upgrade_specs_.push_back(line);
- line = in.readLine();
- }
- }
- int Unit::getCost(){
- return cost_;
- }
- std::vector<QString> Unit::getParentSpecs(){
- return parent_specs_;
- }
- std::vector<QString> Unit::getUpgradeSpecs(){
- return upgrade_specs_;
- }
- double Unit::getExperience() {
- return experience_;
- }
- double Unit::getLevel() {
- return level_;
- }
- double Unit::getHealthPoints() {
- return health_points_;
- }
- double Unit::getAttackRange() {
- return attack_range_;
- }
- int Unit::getActivityPoints(){
- return activity_points_;
- }
- Cell* Unit::getLocation() {
- return location_;
- }
- void Unit::setLocation(Cell* to) {
- location_ = to;
- }
- int Unit::getMovementSpeed() {
- return movement_speed_;
- }
- int Unit::getAttackCost(){
- return attack_cost_;
- }
- double Unit::getInitiative() {
- return initiative_;
- }
- double Unit::getDamagePerHit() {
- return damage_per_hit_;
- }
- double Unit::getIntelligence() {
- return intelligence_;
- }
- double Unit::getStrength() {
- return strength_;
- }
- double Unit::getAgility() {
- return agility_;
- }
- int Unit::getAttackPoints(){
- return attack_cost_;
- }
- double Unit::getMagicDefence() {
- return magic_defence_;
- }
- double Unit::getPhysicDefence() {
- return physic_defence_;
- }
- double Unit::getRealX() {
- return real_x_;
- }
- void Unit::setRealX(double x) {
- real_x_ = x;
- }
- double Unit::getRealY() {
- return real_y_;
- }
- void Unit::setRealY(double y) {
- real_y_ = y;
- }
- void Unit::calculateDamagePerHit() {
- damage_per_hit_ = 0.5 * std::max(getAgility(), std::max(getStrength(), getIntelligence()));
- }
- double Unit::reduceIncomingDamage(std::string damageType, int damage) { //returns damage after reducing by defence
- assert("Incorrect damage type in call reduceIncomingDamage(), expected" &&
- damageType[0] == 'p' || damageType[0] == 'P' || damageType[0] == 'm' || damageType[0] == 'M');
- assert("Magic defence of unit is incorrectly high (>40), but must be" && magic_defence_ <= 40);
- assert("Physic defence of unit is incorrectly high (>40), but must be" && physic_defence_ <= 40);
- if (damageType[0] == 'p' || damageType[0] == 'P') {
- return (1 - 2.5 * physic_defence_ / 100) * damage;
- }
- else if (damageType[0] == 'm' || damageType[0] == 'M') {
- return (1 - 2.5 * magic_defence_ / 100) * damage;
- }
- }
- int Unit::lenOfActualPath(Cell* destination) {
- return getLocation()->actualPath(destination).size();
- }
- bool Unit::canMoveForDistance(int distance) {
- return (movement_speed_ >= distance);
- }
- bool Unit::canMoveToCell(Cell* destination) {
- return (destination->isEmpty() && lenOfActualPath(destination) > 0 && canMoveForDistance(lenOfActualPath(destination)));
- }
- void Unit::moveToCell(Cell* destination) {
- if (!canMoveToCell(destination))
- return; //here could be a gui-message about failed move (x-mark, for example)
- else {
- movement_speed_ -= lenOfActualPath(destination);
- setLocation(destination);
- }
- }
- QString Unit::getUnitName() const {
- return unit_name_;
- }
- QString Unit::getUnitDescr() const {
- return unit_descr_;
- }
- QString Unit::getUnitBaseClassId() const {
- return base_class_id_;
- }
- std::vector<QString> Unit::getUnitTraits() const {
- return {
- QString::number(health_points_),
- QString::number(attack_range_),
- QString::number(activity_points_),
- QString::number(initiative_)
- };
- }
- QImage Unit::getUnitIcon() const {
- return unit_icon_;
- }
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