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- //
- // Created by IgorBat on 23.04.2018.
- //
- #ifndef GAME_CLIENT_SELFHEAL_H
- #define GAME_CLIENT_SELFHEAL_H
- #pragma once
- #include <cassert>
- #include "effects\effect.h"
- class SelfHeal : public Effect {
- void OperateOnCell(Cell* cell);
- void OperateOnUnit(Unit* unit);
- void OperateOnUnitToCell(Unit* who, Cell* where);
- };
- #endif //GAME_CLIENT_SELFHEAL_H
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