123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596 |
- #pragma once
- #include <iostream>
- #include <vector>
- class Spell {
-
- };
- class Unit {
- protected:
- std::vector <Spell> skills_;
- private:
-
- double experience_;
- double level_;
-
- double active_points_;
- double initiative_;
-
- std::pair <int, int> location_;
- double movement_speed_;
-
- double agility_;
- double attack_range_;
- double damage_per_hit_;
- double energy_points_;
- double intelligence_;
- double mana_points_;
- double strength_;
-
- double health_points_;
- double magic_defence_;
- double physic_defence_;
- public:
- Unit();
- virtual ~Unit() = delete;
- double getExperience();
- void setExperience(double value);
- double getLevel();
- void setLevel(double value);
- double getHealthPoints();
- void setHealthPoints(double value);
- double getManaPoints();
- void setManaPoints(double value);
- double getEnergyPoints();
- void setEnergyPoints(double value);
- double getActivePoints();
- void setActivePoints(double value);
- double getAttackRange();
- void setAttackRange(double value);
- std::pair<int, int> getLocation();
- void setLocation(double x, double y);
- double getMovementSpeed();
- void setMovementSpeed(double value);
- double getInitiative_();
- void setInitiative_(double value);
- double getDamagePerHit();
- void setDamagePerHit(double value);
- double getIntelligence();
- void setIntelligence(double value);
- double getStrength();
- void setStrength(double value);
- double getAgility();
- void setAgility(double value);
- double getMagicDefence();
- void setMagicDefence(double value);
- double getPhysicDefence();
- void setPhysicDefence(double value);
- virtual void calculateDamagePerHit();
- double reduceIncomingDamage(std::string damageType, int value);
- };
|