unit.cpp 5.2 KB

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  1. #include "abstractfactory.h"
  2. #include "units/unit.h"
  3. #include "cell.h"
  4. #include "effects/effect.h"
  5. #include <iostream>
  6. #include <algorithm>
  7. #include <cassert>
  8. #include <string>
  9. #include <QFile>
  10. #include <QString>
  11. #include <QTextStream>
  12. #include <QSettings>
  13. #include <QDebug>
  14. Unit::Unit(QString parameters) {
  15. QStringList params = parameters.split("|");
  16. assert(params.size() >= 2);
  17. race_id_ = params[0];
  18. unit_id_ = params[1];
  19. QString unit_folder = ":/assets/units/" + race_id_ + "/" + unit_id_ + "/";
  20. loadUnitName(unit_folder);
  21. loadUnitDescr(unit_folder);
  22. loadUnitBaseClass(unit_folder);
  23. loadUnitTraits(unit_folder);
  24. loadUnitIcon(unit_folder);
  25. loadUnitPrevSpecs(unit_folder);
  26. loadUnitUpgradeSpecs(unit_folder);
  27. }
  28. void Unit::loadUnitName(QString unit_folder) {
  29. QFile file(unit_folder + "unitname.txt");
  30. file.open(QIODevice::ReadOnly);
  31. QTextStream in(&file);
  32. in.setCodec("UTF-8");
  33. unit_name_ = in.readLine();
  34. }
  35. void Unit::loadUnitDescr(QString unit_folder) {
  36. QFile file(unit_folder + "descr.txt");
  37. file.open(QIODevice::ReadOnly);
  38. QTextStream in(&file);
  39. in.setCodec("UTF-8");
  40. unit_descr_ = in.readAll();
  41. }
  42. void Unit::loadUnitBaseClass(QString unit_folder) {
  43. QFile file(unit_folder + "baseclass.txt");
  44. file.open(QIODevice::ReadOnly);
  45. QTextStream in(&file);
  46. in.setCodec("UTF-8");
  47. base_class_id_ = in.readLine();
  48. }
  49. void Unit::loadUnitTraits(QString unit_folder) {
  50. QSettings traits(unit_folder + "traits.ini", QSettings::IniFormat);
  51. level_ = traits.value("lvl", -1).toInt();
  52. cost_ = traits.value("cost", -1).toInt();
  53. starting_activity_points_ = traits.value("starting_ap", -1).toInt();
  54. strength_ = traits.value("strength", -1).toInt();
  55. agility_ = traits.value("agility", -1).toInt();
  56. initiative_ = traits.value("initiative", -1).toInt();
  57. magic_defence_ = traits.value("magic_def", -1).toInt();
  58. physic_defence_ = traits.value("physic_def", -1).toInt();
  59. qDebug() << unit_folder + "traits.ini" << " " << level_;
  60. }
  61. void Unit::loadUnitIcon(QString unit_folder) {
  62. unit_icon_.load(unit_folder + "icon.png");
  63. }
  64. void Unit::loadUnitPrevSpecs(QString unit_folder) {
  65. QFile file(unit_folder + "prevgrades.txt");
  66. file.open(QIODevice::ReadOnly);
  67. QTextStream in(&file);
  68. in.setCodec("UTF-8");
  69. QString line = in.readLine();
  70. while (!in.atEnd()) {
  71. parent_specs_.push_back(line);
  72. line = in.readLine();
  73. }
  74. parent_specs_.push_back(line);
  75. line = in.readLine();
  76. }
  77. void Unit::loadUnitUpgradeSpecs(QString unit_folder) {
  78. QFile file(unit_folder + "nextgrades.txt");
  79. file.open(QIODevice::ReadOnly);
  80. QTextStream in(&file);
  81. in.setCodec("UTF-8");
  82. QString line = in.readLine();
  83. while (!in.atEnd()) {
  84. upgrade_specs_.push_back(line);
  85. line = in.readLine();
  86. }
  87. upgrade_specs_.push_back(line);
  88. line = in.readLine();
  89. }
  90. int Unit::getCost(){
  91. return cost_;
  92. }
  93. std::vector<QString> Unit::getParentSpecs(){
  94. return parent_specs_;
  95. }
  96. std::vector<QString> Unit::getUpgradeSpecs(){
  97. return upgrade_specs_;
  98. }
  99. double Unit::getExperience() {
  100. return experience_;
  101. }
  102. int Unit::getLevel() {
  103. return level_;
  104. }
  105. int Unit::getHealthPoints() {
  106. return health_points_;
  107. }
  108. int Unit::getActivityPoints(){
  109. return activity_points_;
  110. }
  111. int Unit::getStartingActivityPoints() {
  112. return starting_activity_points_;
  113. }
  114. Cell* Unit::getLocation() {
  115. return location_;
  116. }
  117. void Unit::setLocation(Cell* to) {
  118. location_ = to;
  119. }
  120. int Unit::getInitiative() {
  121. return initiative_;
  122. }
  123. int Unit::getIntelligence() {
  124. return intelligence_;
  125. }
  126. int Unit::getStrength() {
  127. return strength_;
  128. }
  129. int Unit::getAgility() {
  130. return agility_;
  131. }
  132. int Unit::getMagicDefence() {
  133. return magic_defence_;
  134. }
  135. int Unit::getPhysicDefence() {
  136. return physic_defence_;
  137. }
  138. double Unit::getRealX() {
  139. return real_x_;
  140. }
  141. void Unit::setRealX(double x) {
  142. real_x_ = x;
  143. }
  144. double Unit::getRealY() {
  145. return real_y_;
  146. }
  147. void Unit::setRealY(double y) {
  148. real_y_ = y;
  149. }
  150. bool Unit::isCharacter(){
  151. return true;
  152. }
  153. QString Unit::getUnitId() const {
  154. return unit_id_;
  155. }
  156. QString Unit::getUnitName() const {
  157. return unit_name_;
  158. }
  159. QString Unit::getUnitDescr() const {
  160. return unit_descr_;
  161. }
  162. QString Unit::getUnitBaseClassId() const {
  163. return base_class_id_;
  164. }
  165. QImage Unit::getUnitIcon() const {
  166. return unit_icon_;
  167. }
  168. void Unit::operateEffectList(){
  169. for(std::vector<Effect*>::iterator it = beginIteratorEffectsList();
  170. it != endIteratorEffectsList(); ++it){
  171. (*it)->OperateOnUnit(this);
  172. }
  173. }
  174. void Unit::add(Effect* effect){
  175. if(effect == nullptr)
  176. throw new std::string("Try to add undefined effect to unit");
  177. effects_.push_back(effect);
  178. }
  179. void Unit::remove(std::vector<Effect*>::iterator it){
  180. if(beginIteratorEffectsList() <= it && it < endIteratorEffectsList()){
  181. effects_.erase(it);
  182. }
  183. }
  184. void Unit::remove(Effect* effect){
  185. for(std::vector<Effect*>::iterator it = beginIteratorEffectsList();
  186. it != endIteratorEffectsList(); ++it){
  187. if((*it) == effect){
  188. remove(it);
  189. return;
  190. }
  191. }
  192. }
  193. std::vector<Effect*>::iterator Unit::beginIteratorEffectsList(){
  194. return effects_.begin();
  195. }
  196. std::vector<Effect*>::iterator Unit::endIteratorEffectsList(){
  197. return effects_.end();
  198. }