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- #include "units/warrior.h"
- #include "units/unit.h"
- #include <cassert>
- Warrior::Warrior(QString parameters) : Unit(parameters)
- {
- }
- int Warrior::reduceIncomingDamage(std::string damageType, int damage) { //returns damage after reducing by defence
- assert("Incorrect damage type in call reduceIncomingDamage(), expected" &&
- (damageType[0] == 'p' || damageType[0] == 'P' || damageType[0] == 'm' || damageType[0] == 'M'));
- assert("Magic defence of unit is incorrectly high (>40), but must be" && magic_defence_ <= 40);
- assert("Physic defence of unit is incorrectly high (>40), but must be" && physic_defence_ <= 40);
- int near_same = this->theSameNear();
- int active_defence;
- if (damageType[0] == 'p' || damageType[0] == 'P') {
- active_defence = physic_defence_;
- }
- else if (damageType[0] == 'm' || damageType[0] == 'M') {
- active_defence = magic_defence_;
- }
- //return (damage - 2.5 * damage * active_defence / 100);
- int reduced_damage;
- switch (near_same) {
- case 0:
- reduced_damage = damage - 2.5 * double(damage) * double(active_defence) / 100.0;
- break;
- case 1:
- reduced_damage = damage - 2.9 * double(damage) * double(active_defence) / 100.0;
- break;
- case 2:
- reduced_damage = damage - 3.3 * double(damage) * double(active_defence) / 100.0;
- break;
- case 3:
- reduced_damage = damage - 3.7 * double(damage) * double(active_defence) / 100.0;
- break;
- default:
- reduced_damage = damage - 4.1 * double(damage) * double(active_defence) / 100.0;
- break;
- }
- return reduced_damage;
- }
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