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@@ -0,0 +1,55 @@
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+/*
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+ * Someone tells, that Qt can to build this
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+ */
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+#include "Cell.h"
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+#include "GameManager.h"
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+
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+#include <iostream>
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+
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+GameManager::GameManager(int colSize, int rowSize):col_table_size_(colSize), row_table_size_(rowSize) {
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+ generate_table_();
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+}
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+
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+void GameManager::generate_table_() {
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+ game_table_.assign(col_table_size_, std::vector< Cell* >(row_table_size_, nullptr));
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+ for (int col = 0; col < col_table_size_; ++col) {
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+ for (int row = 0; row < row_table_size_; ++row) {
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+ game_table_[col][row] = new Cell(nullptr);
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+ }
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+ }
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+ int isEven = 1;
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+ for (int col = 0; col < col_table_size_; ++col) {
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+ isEven ^= 1;
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+ for (int row = 0; row < row_table_size_; ++row) {
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+ if (col != 0 && row != 0 -isEven) {
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+ game_table_[col][row]->setleftUp(game_table_[col - 1][row - 1 +isEven]);
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+ }
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+ if (row != 0) {
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+ game_table_[col][row]->setleft(game_table_[col][row - 1]);
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+ }
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+ if (col != col_table_size_ - 1 && row != 0 -isEven) {
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+ game_table_[col][row]->setleftDown(game_table_[col + 1][row - 1 +isEven]);
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+ }
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+
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+ if (col != 0 && row != row_table_size_ -isEven) {
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+ game_table_[col][row]->setrightUp(game_table_[col - 1][row +isEven]);
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+ }
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+ if (row != row_table_size_ - 1) {
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+ game_table_[col][row]->setright(game_table_[col][row + 1]);
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+ }
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+ if (col != col_table_size_ - 1 && row != row_table_size_ -isEven) {
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+ game_table_[col][row]->setrightDown(game_table_[col + 1][row +isEven]);
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+ }
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+ }
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+ }
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+}
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+
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+void GameManager::print_all() {
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+ game_table_[0][0]->RecalculateTableWithCenterThisPoint();
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+ for (int col = 0; col < col_table_size_; ++col) {
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+ for (int row = 0; row < row_table_size_; ++row) {
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+ game_table_[col][row]->print();
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+ }
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+ std::cout << std::endl;
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+ }
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+}
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