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@@ -2,22 +2,14 @@
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// Created by IgorBat on 23.04.2018.
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//
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-#ifndef GAME_CLIENT_MELLEDAMAGE_H
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-#define GAME_CLIENT_MELLEDAMAGE_H
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+#ifndef GAME_CLIENT_SELFHEAL_H
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+#define GAME_CLIENT_SELFHEAL_H
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#pragma once
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#include <cassert>
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#include "effect\effect.h"
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-class melledamage : public Effect {
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- Mage() = delete;
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- Mage(std::string id);
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- ~Mage();
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+class selfheal : public Effect {
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- bool canAttackForDistance(int distance);
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-
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- bool canAttackToCell(Cell* destination);
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-
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- bool canAttackUnit(Unit* target);
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};
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-#endif //GAME_CLIENT_MELLEDAMAGE_H
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+#endif //GAME_CLIENT_SELFHEAL_H
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