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Merge branch 'dev' into cell

GeorgeKolog 6 rokov pred
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commit
ea7814e2da
100 zmenil súbory, kde vykonal 21 pridanie a 13 odobranie
  1. 6 1
      .gitignore
  2. 11 12
      README.md
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+ 6 - 1
.gitignore

@@ -105,4 +105,9 @@ CMakeScripts
 Makefile
 cmake_install.cmake
 install_manifest.txt
-TestCellProject
+
+test
+deploy
+build
+debug
+release

+ 11 - 12
README.md

@@ -38,20 +38,19 @@ dpkg -i ./goosehouse-game.deb
 ```
 
 
-## Ветки развития юнитов расы людей:
+## Структура папок проекта:
 
-### Ветка Лучника
-![image](http://git.gi1dor.ru/GooseHouse/game-client/raw/master/assets/unittrees/human-archer.png)
+#### Папка *assets* : 
+В этой папке содержатся все графические файлы, связанные с проектом. Часть из них (версии для деплоя) собираются в специальные файлы ресурсов для каждой сцены, которые загружаются вместе со сценой.
 
-### Ветка Мага
-![image](http://git.gi1dor.ru/GooseHouse/game-client/raw/master/assets/unittrees/human-mage.png)
+#### Папка *include* :
+Эта папка содержит в себе все .h файлы приложения - все интерфейсы классов приложения (исключения - .h файлы, связанные с .ui сценами, они хранятся вместе с этими сценами)
 
-### Ветка Всадника
-![image](http://git.gi1dor.ru/GooseHouse/game-client/raw/master/assets/unittrees/human-rider.png)
+#### Папка *source* :
+Здесь находятся все файлы реализации классов приложения, кроме тех, что завязаны на .ui файлах (аналогично с .h файлами, последние хранятся вместе с .ui сценами)
 
-### Ветка Изгоя
-![image](http://git.gi1dor.ru/GooseHouse/game-client/raw/master/assets/unittrees/human-rogue.png)
-
-### Ветка Воина 
-![image](http://git.gi1dor.ru/GooseHouse/game-client/raw/master/assets/unittrees/human-warrior.png)
+#### Папка *ui* : 
+В папке ui размещены все файлы графических сцен проекта. Каждая сцена состоит из 3-х файлов - .ui, .cpp и .h. Одна логическая сцена (главное меню, к примеру), может состоять из нескольких физических, которые накладываются друг на друга (сцена анимированного фона, сцена меню, расположенного по центру)
 
+#### Папка *res* :
+В ней находятся специальные файлы .qrc, содержащие информацию о тех файлах из */аssets*, которые будут собраны в файл ресурсов.

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+melledamage
+selfheal

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+Effect of instance damage to Unit.

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+Effect of instance damage to Unit.

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