|
@@ -1,44 +1,44 @@
|
|
|
-//
|
|
|
-// Created by IgorBat on 17.03.2018.
|
|
|
-//
|
|
|
-
|
|
|
-#ifndef THE_GAME_SPELL_H
|
|
|
-#define THE_GAME_SPELL_H
|
|
|
-
|
|
|
-#pragma once
|
|
|
-#include <iostream>
|
|
|
-#include <vector>
|
|
|
-//#include "AbstractFactory.h"
|
|
|
-#include "effect.h"
|
|
|
-class Cell;
|
|
|
-
|
|
|
-class Spell {
|
|
|
-
|
|
|
-protected:
|
|
|
- std::vector <Effect> effects_;
|
|
|
-
|
|
|
-private:
|
|
|
- int distance_;
|
|
|
- bool forCell_;
|
|
|
-public:
|
|
|
- Spell() = delete;
|
|
|
- Spell(std::string path) {
|
|
|
-
|
|
|
- }
|
|
|
- virtual ~Spell() = delete;
|
|
|
-
|
|
|
- int getDistance();
|
|
|
- void setDistance(int value);
|
|
|
-
|
|
|
- bool getForCell();
|
|
|
- void setForCell(bool value);
|
|
|
-
|
|
|
- int lenOfActualPath(Cell* destination);
|
|
|
-
|
|
|
- virtual bool canCastForDistance(int distance);
|
|
|
-
|
|
|
- virtual bool canCastToCell(Cell* destination);
|
|
|
-
|
|
|
- virtual void castToCell(Cell* destination);
|
|
|
-};
|
|
|
-#endif //THE_GAME_SPELL_H
|
|
|
+//
|
|
|
+// Created by IgorBat on 17.03.2018.
|
|
|
+//
|
|
|
+
|
|
|
+#ifndef THE_GAME_SPELL_H
|
|
|
+#define THE_GAME_SPELL_H
|
|
|
+
|
|
|
+#pragma once
|
|
|
+#include <iostream>
|
|
|
+#include <vector>
|
|
|
+//#include "AbstractFactory.h"
|
|
|
+#include "effect.h"
|
|
|
+class Cell;
|
|
|
+
|
|
|
+class Spell {
|
|
|
+
|
|
|
+protected:
|
|
|
+ std::vector <Effect> effects_;
|
|
|
+
|
|
|
+private:
|
|
|
+ int distance_;
|
|
|
+ bool forCell_;
|
|
|
+public:
|
|
|
+ Spell() = delete;
|
|
|
+ Spell(std::string path) {
|
|
|
+
|
|
|
+ }
|
|
|
+ virtual ~Spell() = delete;
|
|
|
+
|
|
|
+ int getDistance();
|
|
|
+ void setDistance(int value);
|
|
|
+
|
|
|
+ bool getForCell();
|
|
|
+ void setForCell(bool value);
|
|
|
+
|
|
|
+ int lenOfActualPath(Cell* destination);
|
|
|
+
|
|
|
+ virtual bool canCastForDistance(int distance);
|
|
|
+
|
|
|
+ virtual bool canCastToCell(Cell* destination);
|
|
|
+
|
|
|
+ virtual void castToCell(Cell* destination);
|
|
|
+};
|
|
|
+#endif //THE_GAME_SPELL_H
|