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@@ -1,174 +0,0 @@
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-#pragma once
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-
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-#include "AbstractFactory.h"
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-#include <QObject>
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-#include <QString>
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-#include <QImage>
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-#include <iostream>
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-#include <vector>
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-
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-class Spell {
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-public:
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- int a;
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-};
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-
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-class Cell;
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-
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-class Unit : public QObject {
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- Q_OBJECT
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-
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-public:
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- explicit Unit(QString parameters);
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-
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- virtual ~Unit() {}
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-
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- //---------------------------------------------//
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- //---------Basic traits getters section--------//
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- //---------------------------------------------//
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-
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- double getExperience();
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- int getLevel();
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- int getMovementSpeed();
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- int getInitiative();
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-
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- int getIntelligence();
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- int getStrength();
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- int getAgility();
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-
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- int getActivityPoints();
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- int getAttackPoints();
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- int getAttackCost();
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- int getAttackRange();
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- int getStartingActivityPoints();
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-
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- int getHealthPoints();
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-
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- int getMagicDefence();
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- int getPhysicDefence();
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-
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- int getCost();
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- void setCost(int value);
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- virtual bool isCharacter();
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-
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- std::vector<QString> getParentSpecs();
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- std::vector<QString> getUpgradeSpecs();
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-
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- //---------------------------------------------//
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- //------------Unit location section------------//
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- //---------------------------------------------//
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-
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- Cell* getLocation();
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- void setLocation(Cell* to);
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-
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- double getRealX();
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- void setRealX(double x);
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-
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- double getRealY();
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- void setRealY(double y);
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-
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-
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- //---------------------------------------------//
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- //--------Damage checkers & calculators--------//
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- //---------------------------------------------//
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-
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- virtual int reduceIncomingDamage(std::string damageType, int value);
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-
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- virtual bool canAttackForDistance(std::string, int) {return false;}
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-
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- virtual bool canAttackToCell(Cell* ) {return false;}
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-
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- virtual bool canAttackUnit(Unit* ) {return false;}
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-
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-
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-
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- //---------------------------------------------//
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- //-------Movement checkers & calculators-------//
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- //---------------------------------------------//
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-
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-
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- int lenOfActualPath(Cell* destination);
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-
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- virtual bool canMoveForDistance(int distance);
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-
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- virtual bool canMoveToCell(Cell* destination);
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-
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- virtual void moveToCell(Cell* destination);
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-
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- virtual int theSameNear();
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-
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- //---------------------------------------------//
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- //----------------GUI section------------------//
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- //---------------------------------------------//
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-
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- QString getUnitId() const;
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- QString getUnitName() const;
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- QString getUnitDescr() const;
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- QString getUnitBaseClassId() const;
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- std::vector<QString> getUnitTraits() const;
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- QImage getUnitIcon() const;
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-
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- //---------------------------------------------//
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- //-----------Parameters load section-----------//
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- //---------------------------------------------//
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-
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-private:
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- void loadUnitName(QString unit_folder);
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- void loadUnitDescr(QString unit_folder);
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- void loadUnitBaseClass(QString unit_folder);
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- void loadUnitTraits(QString unit_folder);
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- void loadUnitIcon(QString unit_folder);
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- void loadUnitPrevSpecs(QString unit_folder);
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- void loadUnitUpgradeSpecs(QString unit_folder);
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-
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-public:
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- bool operator <(const Unit &b) {
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- if (base_class_id_ != b.base_class_id_)
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- return base_class_id_ < b.base_class_id_;
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- return unit_id_ < b.unit_id_;
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- }
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-
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-protected:
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- std::vector <Spell> skills_;
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-
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- //personal information
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- int cost_;
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-
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- std::vector<QString> parent_specs_;
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- std::vector<QString> upgrade_specs_;
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-
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- double experience_;
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- int level_;
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- std::string race_; //lower case
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-
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- //actions and events
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- double initiative_;
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- int activity_points_;
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-
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- //movement
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- Cell* location_;
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- int movement_speed_; //how many cells can move for one activity point
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- double real_x_;
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- double real_y_;
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-
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- //attack action
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- int agility_;
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- int attack_range_;
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- int intelligence_;
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- int strength_;
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- int attack_cost_; //how many activity points does attack cost
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- int starting_activity_points_;
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-
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- //durability
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- int health_points_;
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- int magic_defence_; //less or equal 40
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- int physic_defence_; //less or equal 40
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-
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- // GUI values
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- QString race_id_;
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- QString unit_id_;
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-
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- QString unit_name_;
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- QString unit_descr_;
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- QString base_class_id_;
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- QImage unit_icon_;
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-};
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