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- // Copyright 2016 The Gogs Authors. All rights reserved.
- // Use of this source code is governed by a MIT-style
- // license that can be found in the LICENSE file.
- package sync
- import (
- "sync"
- )
- // SingleInstancePool is a pool of non-identical instances
- // that only one instance with same identity is in the pool at a time.
- // In other words, only instances with different identities can exist
- // at the same time.
- //
- // This pool is particularly useful for performing tasks on same resource
- // on the file system in different goroutines.
- type SingleInstancePool struct {
- lock sync.Mutex
- // pool maintains locks for each instance in the pool.
- pool map[string]*sync.Mutex
- // count maintains the number of times an instance with same identity checks in
- // to the pool, and should be reduced to 0 (removed from map) by checking out
- // with same number of times.
- // The purpose of count is to delete lock when count down to 0 and recycle memory
- // from map object.
- count map[string]int
- }
- // NewSingleInstancePool initializes and returns a new SingleInstancePool object.
- func NewSingleInstancePool() *SingleInstancePool {
- return &SingleInstancePool{
- pool: make(map[string]*sync.Mutex),
- count: make(map[string]int),
- }
- }
- // CheckIn checks in an instance to the pool and hangs while instance
- // with same indentity is using the lock.
- func (p *SingleInstancePool) CheckIn(identity string) {
- p.lock.Lock()
- lock, has := p.pool[identity]
- if !has {
- lock = &sync.Mutex{}
- p.pool[identity] = lock
- }
- p.count[identity]++
- p.lock.Unlock()
- lock.Lock()
- }
- // CheckOut checks out an instance from the pool and releases the lock
- // to let other instances with same identity to grab the lock.
- func (p *SingleInstancePool) CheckOut(identity string) {
- p.lock.Lock()
- defer p.lock.Unlock()
- p.pool[identity].Unlock()
- if p.count[identity] == 1 {
- delete(p.pool, identity)
- delete(p.count, identity)
- } else {
- p.count[identity]--
- }
- }
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