Unknwon d572381a37 vendor: update gopkg.in/clog.v1 | 6 år sedan | |
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.. | ||
LICENSE | 7 år sedan | |
Makefile | 7 år sedan | |
README.md | 6 år sedan | |
clog.go | 6 år sedan | |
console.go | 6 år sedan | |
discord.go | 6 år sedan | |
error.go | 7 år sedan | |
file.go | 6 år sedan | |
logger.go | 7 år sedan | |
slack.go | 6 år sedan |
Clog is a channel-based logging package for Go.
This package supports multiple logger adapters across different levels of logging. It uses Go's native channel feature to provide goroutine-safe mechanism on large concurrency.
To use a tagged revision:
go get gopkg.in/clog.v1
To use with latest changes:
go get github.com/go-clog/clog
Please apply -u
flag to update in the future.
If you want to test on your machine, please apply -t
flag:
go get -t gopkg.in/clog.v1
Please apply -u
flag to update in the future.
Clog currently has three builtin logger adapters: console
, file
, slack
and discord
.
It is extremely easy to create one with all default settings. Generally, you would want to create new logger inside init
or main
function.
...
import (
"fmt"
"os"
log "gopkg.in/clog.v1"
)
func init() {
err := log.New(log.CONSOLE, log.ConsoleConfig{})
if err != nil {
fmt.Printf("Fail to create new logger: %v\n", err)
os.Exit(1)
}
log.Trace("Hello %s!", "Clog")
// Output: Hello Clog!
log.Info("Hello %s!", "Clog")
log.Warn("Hello %s!", "Clog")
...
}
...
The above code is equivalent to the follow settings:
...
err := log.New(log.CONSOLE, log.ConsoleConfig{
Level: log.TRACE, // Record all logs
BufferSize: 0, // 0 means logging synchronously
})
...
In production, you may want to make log less verbose and asynchronous:
...
err := log.New(log.CONSOLE, log.ConsoleConfig{
// Logs under INFO level (in this case TRACE) will be discarded
Level: log.INFO,
// Number mainly depends on how many logs will be produced by program, 100 is good enough
BufferSize: 100,
})
...
Console logger comes with color output, but for non-colorable destination, the color output will be disabled automatically.
When using log.Error
and log.Fatal
functions, the first argument allows you to indicate whether to print the code location or not.
...
// 0 means disable printing code location
log.Error(0, "So bad... %v", err)
// To print appropriate code location mainly depends on how deep your call stack is,
// you need to try and verify
log.Error(2, "So bad... %v", err)
// Output: 2017/02/09 01:06:16 [ERROR] [...uban-builder/main.go:64 main()] ...
log.Fatal(2, "Boom! %v", err)
// Output: 2017/02/09 01:06:16 [FATAL] [...uban-builder/main.go:64 main()] ...
...
Calling log.Fatal
will exit the program.
File logger is more complex than console, and it has ability to rotate:
...
err := log.New(log.FILE, log.FileConfig{
Level: log.INFO,
BufferSize: 100,
Filename: "clog.log",
FileRotationConfig: log.FileRotationConfig {
Rotate: true,
Daily: true,
},
})
...
Slack logger is also supported in a simple way:
...
err := log.New(log.SLACK, log.SlackConfig{
Level: log.INFO,
BufferSize: 100,
URL: "https://url-to-slack-webhook",
})
...
This logger also works for Discord Slack endpoint.
Discord logger is supported in rich format via Embed Object:
...
err := log.New(log.DISCORD, log.DiscordConfig{
Level: log.INFO,
BufferSize: 100,
URL: "https://url-to-discord-webhook",
})
...
This logger also retries automatically if hits rate limit after retry_after
.
This project is under Apache v2 License. See the LICENSE file for the full license text.