#ifndef LOTROMANAGER_H #define LOTROMANAGER_H #include #include #include #include #include class LotroManager : public QObject { Q_OBJECT private: explicit LotroManager(QObject *parent = nullptr); public: static LotroManager& getInstance() { static LotroManager lotro_mgr_instance; return lotro_mgr_instance; } void startGame(); bool openDatFile(int id); void applyPatch(QString name); void applyGlobal(); bool isDatReady(); int checkDatFile(); void applyMicroPatch(); void applyLoadscreens(); bool setGameLocale(QString locale); void saveLocale(int locale, QPushButton *button); void saveDatFiles(); public: void processFile(); void installMicroPatch(); void prepareMicroPatch(); public: LOTRO_DAT::LOCALE dat_locale_; std::vector dat_files_; LOTRO_DAT::Database database_; signals: private slots: void handleFinisheddd(); //void processQueue(); }; #endif // LOTROMANAGER_H