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- //
- // Created by IgorBat on 23.04.2018.
- //
- #ifndef GAME_CLIENT_MELLEDAMAGE_H
- #define GAME_CLIENT_MELLEDAMAGE_H
- #pragma once
- #include <cassert>
- #include "effect\effect.h"
- class melledamage : public Effect {
- Mage() = delete;
- Mage(std::string id);
- ~Mage();
- bool canAttackForDistance(int distance);
- bool canAttackToCell(Cell* destination);
- bool canAttackUnit(Unit* target);
- };
- #endif //GAME_CLIENT_MELLEDAMAGE_H
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