#include "ui/hotseat_prebattle/prebattlescene.h" #include "player.h" #include "playermanager.h" #include "race.h" #include "racemanager.h" #include "hotseatgame/gameproperties.h" #include "gui/guiscenemanager.h" #include "ui_prebattlescene.h" PreBattleScene::PreBattleScene(QWidget *parent) : Scene(parent), ui(new Ui::PreBattleScene) { ui->setupUi(this); watcher = new ButtonEventListener(this); ui->to_battle_button->installEventFilter(watcher); } PreBattleScene::~PreBattleScene() { delete ui; } void PreBattleScene::init() { for (unsigned i = 0; i < GameProperties::PLAYERS_NUMBER; i++) { Player* player = PlayerManager::getInstance().getPlayer(i); QLabel* name = findChild("player_" + QString::number(i) + "_name"); if (name) name->setText(player->getPlayerName()); QLabel* race = findChild("player_" + QString::number(i) + "_race"); if (race) race->setText("getRace()->getRaceId() + "/icon.png\" width=\"80\" height=\"80\"/>"); auto units = player->getUnitsAsVector(); for (unsigned unit_number = 0; unit_number < units.size(); unit_number++) { QLabel* unit_icon = findChild("player_" + QString::number(i) + "_chosen_unit_" + QString::number(unit_number)); if (!unit_icon) { continue; } QString race_name = player->getRace()->getRaceId(); QString unit_name = units[unit_number]->getUnitId(); unit_icon->setText(""); } for (unsigned unit_number = units.size(); unit_number < GameProperties::MAX_PARTY_SIZE; unit_number++) { QLabel* unit_icon = findChild("player_" + QString::number(i) + "_chosen_unit_" + QString::number(unit_number)); if (!unit_icon) { continue; } unit_icon->hide(); } QWidget* units_widget = findChild("player_" + QString::number(i) + "_units"); if (units_widget) units_widget->resize(70 * units.size(), 70); } } void PreBattleScene::on_to_battle_button_clicked() { GuiSceneManager::getInstance().changeScene("hotseatgame"); }