// // Created by IgorBat on 21.04.2018. // #include "abstractfactory.h" #include "skills/spell.h" #include #include #include #include #include #include #include Spell::Spell(QString parameters) { QStringList params = parameters.split("\n"); assert(params.size() >= 1); spell_name_ = param[0]; QString spell_folder = ":/assets/skills/" + spell_name_ + "/"; loadSpellDescr(spell_folder); loadSpellIcon(spell_folder); loadSpellTraits(spell_folder); } void Spell::loadSpellDescr(QString spell_folder) { QFile file(spell_folder + "descr.txt"); file.open(QIODevice::ReadOnly); QTextStream in(&file); in.setCodec("UTF-8"); spell_descr_ = in.readAll(); } void Spell::loadSpellIcon(QString spell_folder) { spell_icon_.load(spell_folder + "icon.png"); } void Spell::loadSpellTraits(QString spell_folder) { /* * you can do it by yourself, i need to sleep */ } QString Spell::getSpellName() const { return spell_name_; } QString Spell::getSpellDescr() const { return spell_descr_; } QImage Spell::getSpellIcon() const { return spell_icon_; } int Spell::getDistance(){ return distance_; } void setDistance(int value){ distance_ = value; } bool getForCell(){ return forCell_; } void setForCell(bool value){ forCell_ = value; } bool Spell::canCastToCell(Cell* destination, Cell* from){ if(from -> lenOfActualPath(destination) == 1) return true; return false; }