#include "playermanager.h" #include PlayerManager::PlayerManager(QObject *parent) : QObject(parent) { } Player* PlayerManager::getPlayer(int id) { assert(unsigned(id) < players_.size()); return &players_[id]; } int PlayerManager::getPlayersNum() { return players_.size(); } void PlayerManager::setPlayersNum(int num) { players_.resize(num); for (int i = 0; i < num; i++) players_[i].init(i); }