// // Created by IgorBat on 23.04.2018. // #ifndef GAME_CLIENT_MELEEDAMAGE_H #define GAME_CLIENT_MELEEDAMAGE_H #pragma once #include #include "spells\spell.h" class MeleeDamageSpell : public Spell { void CastSpell(Cell* from, Cell* where, Unit* who, Unit* whom); }; #endif //GAME_CLIENT_MELEEDAMAGE_H