// // Created by IgorBat on 23.04.2018. // #ifndef GAME_CLIENT_SELFHEAL_H #define GAME_CLIENT_SELFHEAL_H #pragma once #include #include "effects\effect.h" class SelfHeal : public Effect { void OperateOnCell(Cell* cell); void OperateOnUnit(Unit* unit); void OperateOnUnitToCell(Unit* who, Cell* where); void Execute(Cell* from, Cell* where, Unit* who, Unit* whom, TypeOfTrigger Type); }; #endif //GAME_CLIENT_SELFHEAL_H