// // Created by IgorBat on 23.04.2018. // #ifndef GAME_CLIENT_SELFHEAL_H #define GAME_CLIENT_SELFHEAL_H #pragma once #include #include "effects\effect.h" class SelfHeal : public Effect { void OperateOnCell(Cell* cell); void OperateOnUnit(Unit* unit); }; #endif //GAME_CLIENT_SELFHEAL_H