#------------------------------------------------- # # Project created by QtCreator 2018-03-07T02:18:16 # #------------------------------------------------- QT += core gui greaterThan(QT_MAJOR_VERSION, 4): QT += widgets TARGET = game TEMPLATE = app CONFIG += c++14 # The following define makes your compiler emit warnings if you use # any feature of Qt which has been marked as deprecated (the exact warnings # depend on your compiler). Please consult the documentation of the # deprecated API in order to know how to port your code away from it. DEFINES += QT_DEPRECATED_WARNINGS # You can also make your code fail to compile if you use deprecated APIs. # In order to do so, uncomment the following line. # You can also select to disable deprecated APIs only up to a certain version of Qt. #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0 INCLUDEPATH += $$PWD/include/ ##create_res_folder.target = $$OUT_PWD/res #QMAKE_EXTRA_TARGETS += createFolder #createFolder.target = createResFolder #createFolder.commands = #POST_TARGETDEPS += createResFolder #QMAKE_PRE_LINK = $(MKDIR) $$OUT_PWD/res/ # ================================================== # win32 { build_pass: CONFIG(debug, debug|release) { DESTDIR = $$OUT_PWD/debug } else: build_pass { DESTDIR = $$OUT_PWD/release } } unix { DESTDIR = $$OUT_PWD } guiRes.target = BuildResources exists($$DESTDIR/res) { message("Directory $$DESTDIR/res already exists") } else { gioRes.commands += $(MKDIR) \"$$DESTDIR/res\" $$escape_expand(\n\t); } win32 { guiRes.commands += rcc.exe -binary $$PWD/gui.qrc -o $$DESTDIR/res/gui_data.gtr $$escape_expand(\n\t) \ rcc.exe -binary $$PWD/units.qrc -o $$DESTDIR/res/unit_data.gtr $$escape_expand(\n\t) \ rcc.exe -binary $$PWD/effects.qrc -o $$DESTDIR/res/effect_data.gtr $$escape_expand(\n\t) \ rcc.exe -binary $$PWD/spells.qrc -o $$DESTDIR/res/spell_data.gtr } unix { guiRes.commands += rcc -binary $$PWD/gui.qrc -o $$DESTDIR/res/gui_data.gtr $$escape_expand(\n\t) \ rcc -binary $$PWD/units.qrc -o $$DESTDIR/res/unit_data.gtr $$escape_expand(\n\t) \ rcc -binary $$PWD/effects.qrc -o $$DESTDIR/res/effect_data.gtr $$escape_expand(\n\t) \ rcc -binary $$PWD/spells.qrc -o $$DESTDIR/res/spell_data.gtr } QMAKE_EXTRA_TARGETS += guiRes PRE_TARGETDEPS += BuildResources # ================================================== # SOURCES += \ source/main.cpp \ source/Cell.cpp \ source/UnitsQueue.cpp \ source/hotseatgame/GameManager.cpp \ source/gui/GUI.cpp \ source/gui/GuiSceneManager.cpp \ source/gui/MainMenu.cpp \ source/gui/PlayerVsPlayerIntro.cpp \ source/gui/PreBattleScene.cpp \ source/gui/RaceIcon.cpp \ source/gui/RecruitmentScene.cpp \ source/gui/Scene.cpp \ source/gui/UnitIcon.cpp \ source/units/Mage.cpp \ source/units/Unit.cpp \ source/units/Warrior.cpp \ source/PlayerManager.cpp \ source/Race.cpp \ source/RaceManager.cpp \ source/hotseatgame/gui/HotSeatGame.cpp HEADERS += \ include/Cell.h \ include/UnitsQueue.h \ include/hotseatgame/GameManager.h \ include/Player.h \ include/PlayerManager.h \ include/Race.h \ include/RaceManager.h \ include/AbstractFactory.h \ include/units/Mage.h \ include/units/Unit.h \ include/units/Warrior.h \ include/gui/GUI.h \ include/gui/GuiSceneManager.h \ include/gui/MainMenu.h \ include/gui/PlayerVsPlayerIntro.h \ include/gui/PreBattleScene.h \ include/gui/RaceIcon.h \ include/gui/RecruitmentScene.h \ include/gui/Scene.h \ include/gui/UnitIcon.h \ include/hotseatgame/gui/HotSeatGame.h FORMS += \ include/gui/GUI.ui \ include/gui/MainMenu.ui \ include/gui/PlayerVsPlayerIntro.ui \ include/gui/PreBattleScene.ui \ include/gui/RecruitmentScene.ui \ include/hotseatgame/gui/HotSeatGame.ui RESOURCES += \ base.qrc # gui.qrc \ # units.qrc \ # spells.qrc \ # effects.qrc RC_ICONS = $$PWD/assets/common/icon.ico