#include "gui/guiscenemanager.h" #include "ui/main_menu/mainmenu.h" #include "ui/main_menu/mainmenubackground.h" #include "ui/hotseat_recruitment/recruitmentscene.h" #include "ui/hotseat_intro/playervsplayerintro.h" #include "ui/hotseat_prebattle/prebattlescene.h" #include "ui/hotseat_game/hotseatgame.h" #include "ui/about_us/aboutus.h" #include #include #include #include GuiSceneManager::GuiSceneManager(QObject *parent) : QObject(parent) { window_ = new QMainWindow(nullptr, Qt::Window | Qt::FramelessWindowHint); window_->setWindowTitle("Супер-мега-клёвая-игрушка-название-которой-мы-ещё-не-придумали"); window_->setWindowState(Qt::WindowFullScreen); window_->show(); current_scene_ = "none"; QResource::registerResource(QApplication::applicationDirPath() + "/res/data000.gtr"); QResource::registerResource(QApplication::applicationDirPath() + "/res/data001.gtr"); QResource::registerResource(QApplication::applicationDirPath() + "/res/data002.gtr"); QResource::registerResource(QApplication::applicationDirPath() + "/res/data003.gtr"); QResource::registerResource(QApplication::applicationDirPath() + "/res/data004.gtr"); QResource::registerResource(QApplication::applicationDirPath() + "/res/data005.gtr"); QResource::registerResource(QApplication::applicationDirPath() + "/res/data006.gtr"); QResource::registerResource(QApplication::applicationDirPath() + "/res/data007.gtr"); QResource::registerResource(QApplication::applicationDirPath() + "/res/data008.gtr"); QResource::registerResource(QApplication::applicationDirPath() + "/res/data009.gtr"); QFontDatabase::addApplicationFont(":/assets/fonts/barocco-initial.ttf"); QFontDatabase::addApplicationFont(":/assets/fonts/viking-cyr.ttf"); QFontDatabase::addApplicationFont(":/assets/fonts/pixel.otf"); registerScene("main_menu", new MainMenu(window_)); registerScene("main_menu_background", new MainMenuBackground(window_)); registerScene("pvp_intro", new PlayerVsPlayerIntro(window_)); registerScene("recruit_army", new RecruitmentScene(window_)); registerScene("prebattle", new PreBattleScene(window_)); registerScene("hotseatgame", new HotSeatGame(window_)); registerScene("about_us", new AboutUs(window_)); QTimer::singleShot(100, [=] { changeScene("main_menu"); }); } GuiSceneManager::~GuiSceneManager() {} bool GuiSceneManager::registerScene(QString scene_name, Scene* scene) { if (scene_name == "none") return false; if (scenes_.count(scene_name) != 0) { delete scene; return false; } scenes_[scene_name] = scene; return true; } bool GuiSceneManager::changeScene(QString scene_name, QString args) { if (scene_name == "main_window") { return false; } if (current_scene_ != "none") { scenes_[current_scene_]->deinit(); scenes_[current_scene_]->hide(); window_->takeCentralWidget(); } scenes_[scene_name]->parseArgs(args); scenes_[scene_name]->init(); window_->setCentralWidget(scenes_[scene_name]); scenes_[scene_name]->show(); current_scene_ = scene_name; return true; } bool GuiSceneManager::show(QString scene_name) { if (scenes_.count(scene_name) == 0) return false; scenes_[scene_name]->resize(window_->size()); scenes_[scene_name]->show(); return true; } bool GuiSceneManager::hide(QString scene_name) { if (scenes_.count(scene_name) == 0) return true; scenes_[scene_name]->hide(); return false; }