// // Created by IgorBat on 23.04.2018. // #ifndef GAME_CLIENT_MELLEDAMAGE_H #define GAME_CLIENT_MELLEDAMAGE_H #pragma once #include #include "effect\effect.h" class melledamage : public Effect { Mage() = delete; Mage(std::string id); ~Mage(); bool canAttackForDistance(int distance); bool canAttackToCell(Cell* destination); bool canAttackUnit(Unit* target); }; #endif //GAME_CLIENT_MELLEDAMAGE_H