/* * Someone tells, that Qt can to build this */ #include "include/hotseatgame/gamemanager.h" #include "cell.h" #include GameManager::GameManager(QObject *parent) : QObject(parent) { } void GameManager::buildGameTable(int colSize, int rowSize){ col_table_size_ = colSize; row_table_size_ = rowSize; generateTable(); } void GameManager::generateTable() { game_table_.assign(col_table_size_, std::vector< Cell* >(row_table_size_, nullptr)); for (int col = 0; col < col_table_size_; ++col) { for (int row = 0; row < row_table_size_; ++row) { game_table_[col][row] = new Cell(nullptr); } } int isEven = 1; for (int col = 0; col < col_table_size_; ++col) { isEven ^= 1; for (int row = 0; row < row_table_size_; ++row) { if (col != 0 && row != 0 -isEven) { game_table_[col][row]->setleftUp(game_table_[col - 1][row - 1 +isEven]); } if (row != 0) { game_table_[col][row]->setleft(game_table_[col][row - 1]); } if (col != col_table_size_ - 1 && row != 0 -isEven) { game_table_[col][row]->setleftDown(game_table_[col + 1][row - 1 +isEven]); } if (col != 0 && row != row_table_size_ -isEven) { game_table_[col][row]->setrightUp(game_table_[col - 1][row +isEven]); } if (row != row_table_size_ - 1) { game_table_[col][row]->setright(game_table_[col][row + 1]); } if (col != col_table_size_ - 1 && row != row_table_size_ -isEven) { game_table_[col][row]->setrightDown(game_table_[col + 1][row +isEven]); } } } } void GameManager::printAll() { game_table_[0][0]->RecalculateTableWithCenterThisPoint(); for (int col = 0; col < col_table_size_; ++col) { for (int row = 0; row < row_table_size_; ++row) { game_table_[col][row]->print(); } std::cout << std::endl; } } UnitsQueue* GameManager::getTurnQueue(){ return &turn_queue_; } void GameManager::AddToUnitQueue(Unit* unit){ turn_queue_.add(unit); } void GameManager::RmFromUnitQueue(Unit* unit){ turn_queue_.remove(unit); } int GameManager::getCurPlayerId(){ return cur_player_id_; }; Player* GameManager::getCurrentPlayer(){ return player_manager_->getPlayer(cur_player_id_); }