#pragma once #include #include "unit.h" Unit::Unit(){} int Unit::getExperience() { return experience_; } void Unit::setExperience(int value) { experience_ = value; } int Unit::getExperience() { return experience_; } void Unit::setExperience(int value) { experience_ = value; } int Unit::getExperience() { return experience_; } void Unit::setExperience(int value) { experience_ = value; } int Unit::getExperience() { return experience_; } void Unit::setExperience(int value) { experience_ = value; } int Unit::getLevel() { return level_; }; void Unit::setLevel(int value) { level_ = value; } int Unit::getHealthPoints() { return health_points_; }; void Unit::setHealthPoints(int value) { health_points_ = value; } int Unit::getManaPoints() { return mana_points_; } void Unit::setManaPoints(int value) { mana_points_ = value; } int Unit::getEnergyPoints() { return energy_points_; } void Unit::setEnergyPoints(int value) { energy_points_ = value; } int Unit::getActivePoints() { return active_points_; } void Unit::setActivePoints(int value) { active_points_ = value; } int Unit::getAttackRange() { return attack_range_; } void Unit::setAttackRange(int value) { attack_range_ = value; } std::pair Unit::getLocation() { return location_; } void Unit::setLocation(int x, int y) { location_ = std::make_pair(x, y); } int Unit::getMovementSpeed() { return movement_speed_; } void Unit::setMovementSpeed(int value) { movement_speed_ = value; } int Unit::getInitiative_() { return initiative_; } void Unit::setInitiative_(int value) { initiative_ = value; } int Unit::getDamagePerHit() { return damage_per_hit_; } void Unit::setDamagePerHit(int value) { damage_per_hit_ = value; } int Unit::getIntelligence() { return intelligence_; } void Unit::setIntelligence(int value) { intelligence_ = value; } int Unit::getStrength() { return strength_; } void Unit::setStrength(int value) { strength_ = value; } int Unit::getAgility() { return agility_; } void Unit::setAgility(int value) { agility_ = value; } int Unit::getMagicDefence() { return magic_defence_; } void Unit::setMagicDefence(int value) { magic_defence_ = value; } int Unit::getPhysicDefence() { return physic_defence_; } void Unit::setPhysicDefence(int value) { physic_defence_ = value; }