//
// Created by IgorBat on 23.04.2018.
//

#ifndef GAME_CLIENT_SELFHEAL_H
#define GAME_CLIENT_SELFHEAL_H
#pragma once
#include <cassert>
#include "skills\spell.h"

class selfheal : public Spell {
    void CastSpell(Cell* from, Cell* where, Unit* who, Unit* whom);

};

#endif //GAME_CLIENT_SELFHEAL_H
